AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Colonial Age

Sohei Naginata

Sohei Naginata (proto ID ypNatSohei) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 140 hit points, melee 13 every 1.5 s (×3.5 vs Cavalry, ×2.5 vs Light Infantry), 20% melee resist. It costs 55 food, 40 wood and takes 30 s to train at the Native Embassy and Trading Post.

Quick answers (2)
How much does Sohei Naginata cost in AoE3?
55 food, 40 wood; 30 s to train (AoE3: Definitive Edition 100.19.18309).
What is the proto ID of Sohei Naginata?
ypNatSohei — the name scenario triggers, AI scripts and mods use.
Hit points
140
Cost
Food55Wood40
Train time
30 s
Speed
5.25

Japanese warrior Monk armed with a naginata. Good against cavalry and buildings.

Population
0
Line of sight
12
Melee resist
20%
Build limit
16
Available from
IIColonial
XP when killed
10
Game ID
ypNatSohei

In the game's words

How to use it

The Sohei is a native Japanese unit that is similar to pikemen units. Thanks to their naginata pole weapon, the Sohei are especially strong against cavalry units. The Sohei can be trained at the Zen Temple, a Native Trade Site. They can also be shipped from your Home City.

History

The sohei were an order of Japanese warrior monks living between the tenth and sixteenth centuries, a period when several militant religious sects held sway over local lords, challenging even the samurai warrior class for dominance. The Japanese word “Sohei” is roughly translated into English as monk (“so”) and warrior (“hei”). The sohei fought in large, extended, but not always officially ordained, brotherhoods that were geographically spread throughout smaller temples, all of which fell under the influence of a home temple’s monastic order. These central institutions, most notably those in Nara, and on Mount Hiei outside of Kyoto, held huge private armies of warrior monks. These armies often became embroiled in feudal clan rivalries, as many daimyo and samurai looked to ally with the sohei because of their technologically advanced weaponry and skills in battle. In addition, the sohei had a special form of spiritual weaponry, the kind only available to warriors of a religious order. They could intimidate their enemies by denouncing them at the Kasuga Shrine in Nara, which was considered a fate worse than death. They also used prayer beads to deliver curses on those who opposed them. In battle, the sohei wore a form of light cuirass armor beneath a traditional kimono. They were known for fighting with the naginata blade, although they expertly wielded a variety of weapons, including the katana, the bow, and the arquebus.

From the game's History encyclopedia (Native Warriors).

Sohei Naginata, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee13 melee1.5 s—×3.5 vs Cavalry×2.5 vs Light Infantry
Siege27 siege3 s——
Melee (cover)6.5 melee1.5 s—×3.5 vs Cavalry×2.5 vs Light Infantry

Cards and technologies that change it

Zen Discipline Traininghit points +25%, damage +25%
Zen Honor Traininghit points +35%, damage +35%
Archaic Infantry CombatHand Infantry: hit points +15%, damage +15%
Archaic Infantry HitpointsHand Infantry: hit points +15%
Carib Kasiri BeerHand Infantry: damage +10%
Hand Infantry / Hand Cavalry HitpointsHand Infantry: hit points +15%
Infantry BreastplateHand Infantry: hit points +10%
Mapuche TacticsHand Infantry: damage (Siege) +50%
Master LessonsHand Infantry: damage +10%
Maya Cotton ArmorHand Infantry: hit points +20%
Push of PikeHand Infantry: speed +10%, train time +10%
Somali Oryx Hide ShieldsInfantry: ranged resist +0.05; Hand Infantry: Wood cost −10%, Food cost −10%, Coin cost −10%
TEAM Hand Infantry AttackHand Infantry: damage +15%
Zapotec Cult of the DeadHand Infantry: damage +20%
Kraton GuardsPikeman: damage +20%, hit points +20%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Cree TanningInfantry: hit points +5%

…and 62 more that change every Hand Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).