AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Fortress Age

Starshyna

Starshyna (proto ID deREVStarshyna) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 450 hit points, melee 32 every 1.5 s, 20% ranged resist. It costs 140 food, 100 coin and takes 42 s to train at the Fort, Stable and Sich. 1 civilization has it.

Quick answers (3)
How much does Starshyna cost in AoE3?
140 food, 100 coin; 42 s to train; 3 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Starshyna?
Poles.
What is the proto ID of Starshyna?
deREVStarshyna — the name scenario triggers, AI scripts and mods use.
Hit points
450
Cost
Food140Coin100
Train time
42 s
Speed
6.5

Heavy Cossack cavalry officer armed with a battle mace that inflicts damage in an area.

Population
3
Line of sight
15
Ranged resist
20%
Available from
IIIFortress
XP when killed
40
Game ID
deREVStarshyna

Attacks

AttackDamageEveryRangeMultipliers
Meleearea 332 melee1.5 s——
Siege30 siege3 s——
Tramplearea 321 melee2 s——

Trained at

Civilizations

Poles

Home City cards that ship it

Cards and technologies that change it

Guard Cossacksdamage +30%, hit points +30%
Cavalry CuirassHeavy Cavalry: hit points +10%
Germans-only extra +5% cavalry attackHeavy Cavalry: damage +5%
Italian-only extra +5% Cavalry hitpointsHeavy Cavalry: damage +5%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
BlandenguesHand Cavalry: Coin cost −20%, Wood cost −20%, Food cost −20%
Hand Cavalry AttackHand Cavalry: damage +15%
Hand Cavalry HitpointsHand Cavalry: hit points +15%
Hand Infantry / Hand Cavalry HitpointsHand Cavalry: hit points +15%
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Morning StarHand Cavalry: damage bonus against Guardian +2
PancerzHand Cavalry: ranged resist +0.1
PillageHand Cavalry: damage bonus against Building +25%
Plan of Casa MataHand Cavalry: speed +5%
TEAM Hand Cavalry AttackHand Cavalry: damage +15%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%

…and 28 more that change every Heavy Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).