AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Fortress Age

Tabor

Tabor (proto ID deREVCossackTabor) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 535 hit points, ranged 20 every 3 s at range 16 (×3.5 vs Artillery, ×2 vs Coyote Man, ×2.5 vs Heavy Cavalry); melee 20 every 1.5 s (×1.5 vs Coyote Man, ×2 vs Heavy Cavalry), 40% ranged resist. It costs 200 wood, 200 coin and takes 60 s to train. 2 civilizations have it.

Quick answers (3)
How much does Tabor cost in AoE3?
200 wood, 200 coin; 60 s to train; 4 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Tabor?
Poles and Germans.
What is the proto ID of Tabor?
deREVCossackTabor — the name scenario triggers, AI scripts and mods use.
Hit points
535
Cost
Coin200Wood200
Train time
60 s
Speed
5.75

Ranged wagon cavalry that absorbs damage from nearby infantry and artillery. Good against artillery and cavalry.

Population
4
Line of sight
22
Ranged resist
40%
Available from
IIIFortress
XP when killed
40
Game ID
deREVCossackTabor

In the game's words

History

In 15th century Eastern Europe, the advent of gunpowder led to innovations in mobile fortifications. Russian Streltsy fired from behind moving walls called “Gulyay-gorod” (“wandering town”) while Bohemians, Poles and Cossacks utilized fortified wagons known as “Tabors”, often fitted with small “tarasnice” cannons. When linked, these wagons formed a Wagenburg (“Wagon Castle”), a wooden wall providing vital cover against cavalry charges and projectiles. Shielded by heavy timber, wagon crews operated with a decisive advantage, while firing upon exposed enemies. Though the advent of high-velocity field artillery eventually rendered these wooden walls obsolete by the late 17th century, the fortified wagon’s legacy as a mobile, protected artillery unit lives on in its spiritual successor, the modern tank.

From the game's History encyclopedia (Mercenaries).

Tabor, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged (stagger)20 ranged3 s16×3.5 vs Artillery×2 vs Coyote Man×2.5 vs Heavy Cavalry×0.5 vs Villager
Melee20 melee1.5 s3×1.5 vs Coyote Man×2 vs Heavy Cavalry
Siege8 siege3 s8—

Civilizations

PolesGermans

Home City cards that ship it

Cards and technologies that change it

German Confederationpopulation set to 2, hit points +30%, damage +30%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
CouriersCavalry: train time −45%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Junín HussarsCavalry: speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Mass CavalryCavalry: train time −35%
Mass CavalryCavalry: train time −35%
Polish HorsemanshipCavalry: train time −40%
Quechuan DietCavalry: train time −15%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Spanish Riding SchoolCavalry: speed +10%
Sudanese Quilted ArmorCavalry: hand resist +0.1
TEAM Kamchatka ExpeditionsCavalry: line of sight +4, hit points +10%
TEAM MustangsCavalry: Coin cost −10%, Wood cost −10%, Food cost −10%
Terror ChargeCavalry: train time −20%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%

…and 25 more that change every Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).