Cavalry · Fortress Age
Tabor
Tabor (proto ID deREVCossackTabor) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 535 hit points, ranged 20 every 3 s at range 16 (×3.5 vs Artillery, ×2 vs Coyote Man, ×2.5 vs Heavy Cavalry); melee 20 every 1.5 s (×1.5 vs Coyote Man, ×2 vs Heavy Cavalry), 40% ranged resist. It costs 200 wood, 200 coin and takes 60 s to train. 2 civilizations have it.
Quick answers (3)
- How much does Tabor cost in AoE3?
- 200 wood, 200 coin; 60 s to train; 4 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Tabor?
- Poles and Germans.
- What is the proto ID of Tabor?
- deREVCossackTabor — the name scenario triggers, AI scripts and mods use.
Ranged wagon cavalry that absorbs damage from nearby infantry and artillery. Good against artillery and cavalry.
- Population
- 4
- Line of sight
- 22
- Ranged resist
- 40%
- Available from
- IIIFortress
- XP when killed
- 40
- Game ID
deREVCossackTabor
In the game's words
History
In 15th century Eastern Europe, the advent of gunpowder led to innovations in mobile fortifications. Russian Streltsy fired from behind moving walls called “Gulyay-gorod” (“wandering town”) while Bohemians, Poles and Cossacks utilized fortified wagons known as “Tabors”, often fitted with small “tarasnice” cannons. When linked, these wagons formed a Wagenburg (“Wagon Castle”), a wooden wall providing vital cover against cavalry charges and projectiles. Shielded by heavy timber, wagon crews operated with a decisive advantage, while firing upon exposed enemies. Though the advent of high-velocity field artillery eventually rendered these wooden walls obsolete by the late 17th century, the fortified wagon’s legacy as a mobile, protected artillery unit lives on in its spiritual successor, the modern tank.
From the game's History encyclopedia (Mercenaries).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged (stagger) | 20 ranged | 3 s | 16 | ×3.5 vs Artillery×2 vs Coyote Man×2.5 vs Heavy Cavalry×0.5 vs Villager |
| Melee | 20 melee | 1.5 s | 3 | ×1.5 vs Coyote Man×2 vs Heavy Cavalry |
| Siege | 8 siege | 3 s | 8 | — |
Home City cards that ship it
Cards and technologies that change it
…and 25 more that change every Cavalry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).