Native warrior · Colonial Age
Tatar Archer
Tatar Archer (proto ID deNatMercTatarArcher) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 155 hit points, ranged 5 every 1.2 s at range 13 (×2.5 vs Artillery, ×4.5 vs Cavalry, ×3.5 vs Light Infantry); melee 7 every 1.2 s (×2.5 vs Artillery, ×4.5 vs Cavalry, ×3.5 vs Light Infantry), 20% melee resist. It costs 90 food, 55 wood and takes 35 s to train. 2 civilizations have it.
Quick answers (3)
- How much does Tatar Archer cost in AoE3?
- 90 food, 55 wood; 35 s to train (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Tatar Archer?
- Ottomans and Russians.
- What is the proto ID of Tatar Archer?
- deNatMercTatarArcher — the name scenario triggers, AI scripts and mods use.
Hit points
155
Cost
Train time
35 s
Speed
7.25
Light Tatar cavalry archer with high attack speed and a large bonus against all cavalry.
- Population
- 0
- Line of sight
- 15
- Melee resist
- 20%
- Build limit
- 28
- Available from
- IIColonial
- XP when killed
- 15
- Game ID
deNatMercTatarArcher
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Bow | 5 ranged | 1.2 s | 13 | ×2.5 vs Artillery×4.5 vs Cavalry×0.5 vs Light Cavalry×3.5 vs Light Infantry×0.5 vs Ranged Shock Infantry |
| Melee | 7 melee | 1.2 s | — | ×2.5 vs Artillery×4.5 vs Cavalry×0.5 vs Light Cavalry×3.5 vs Light Infantry×0.5 vs Ranged Shock Infantry |
| Siege | 7 siege | 1.2 s | — | — |
Home City cards that ship it
Cards and technologies that change it
Germans-only extra +5% cavalry attackLight Cavalry: damage +5%
Italian-only extra +5% Cavalry hitpointsLight Cavalry: damage +5%
…and 54 more that change every Archer.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).