AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Colonial Age

Tatar Archer

Tatar Archer (proto ID deNatMercTatarArcher) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 155 hit points, ranged 5 every 1.2 s at range 13 (×2.5 vs Artillery, ×4.5 vs Cavalry, ×3.5 vs Light Infantry); melee 7 every 1.2 s (×2.5 vs Artillery, ×4.5 vs Cavalry, ×3.5 vs Light Infantry), 20% melee resist. It costs 90 food, 55 wood and takes 35 s to train. 2 civilizations have it.

Quick answers (3)
How much does Tatar Archer cost in AoE3?
90 food, 55 wood; 35 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Tatar Archer?
Ottomans and Russians.
What is the proto ID of Tatar Archer?
deNatMercTatarArcher — the name scenario triggers, AI scripts and mods use.
Hit points
155
Cost
Food90Wood55
Train time
35 s
Speed
7.25

Light Tatar cavalry archer with high attack speed and a large bonus against all cavalry.

Population
0
Line of sight
15
Melee resist
20%
Build limit
28
Available from
IIColonial
XP when killed
15
Game ID
deNatMercTatarArcher

Attacks

AttackDamageEveryRangeMultipliers
Bow5 ranged1.2 s13×2.5 vs Artillery×4.5 vs Cavalry×0.5 vs Light Cavalry×3.5 vs Light Infantry×0.5 vs Ranged Shock Infantry
Melee7 melee1.2 s—×2.5 vs Artillery×4.5 vs Cavalry×0.5 vs Light Cavalry×3.5 vs Light Infantry×0.5 vs Ranged Shock Infantry
Siege7 siege1.2 s——

Civilizations

OttomansRussians

Home City cards that ship it

Cards and technologies that change it

Bashkir Rebellionbecomes available, population +1, build limit set to -1
Tengri Discipline Trainingdamage +25%, hit points +25%
Tengri Honor Trainingdamage +35%, hit points +35%
Carib Garifuna DrumsArcher: damage bonus against Villager +1
Carib Kasiri BeerArcher: damage +10%
SarmatismArcher: range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Bow) +1, line of sight +1
AkincisLight Cavalry: damage bonus against Villager +100%
Germans-only extra +5% cavalry attackLight Cavalry: damage +5%
Italian-only extra +5% Cavalry hitpointsLight Cavalry: damage +5%
Riders of the ApocalypseLight Cavalry: damage (Siege) +30%
TEAM Cavalry AttackLight Cavalry: damage +10%
TEAM Cavalry AttackLight Cavalry: damage +10%
TEAM Lithuanian Cavalry CombatLight Cavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
CouriersCavalry: train time −45%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Junín HussarsCavalry: speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Mass CavalryCavalry: train time −35%
Mass CavalryCavalry: train time −35%
Polish HorsemanshipCavalry: train time −40%
Quechuan DietCavalry: train time −15%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Spanish Riding SchoolCavalry: speed +10%
Sudanese Quilted ArmorCavalry: hand resist +0.1

…and 54 more that change every Archer.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).