Native warrior · Colonial Age
Tatar Archer
Tatar Archer (proto ID deNatTatarArcher) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 155 hit points, ranged 5 every 1.2 s at range 13 (×2.5 vs Artillery, ×4.5 vs Cavalry, ×3.5 vs Light Infantry); melee 7 every 1.2 s (×2.5 vs Artillery, ×4.5 vs Cavalry, ×3.5 vs Light Infantry), 20% melee resist. It costs 90 food, 55 wood and takes 35 s to train at the Native Embassy and Trading Post.
Quick answers (2)
- How much does Tatar Archer cost in AoE3?
- 90 food, 55 wood; 35 s to train (AoE3: Definitive Edition 100.19.18309).
- What is the proto ID of Tatar Archer?
- deNatTatarArcher — the name scenario triggers, AI scripts and mods use.
Light Tatar cavalry archer with high attack speed and a large bonus against all cavalry.
- Population
- 0
- Line of sight
- 15
- Melee resist
- 20%
- Build limit
- 14
- Available from
- IIColonial
- XP when killed
- 15
- Game ID
deNatTatarArcher
In the game's words
How to use it
The Tatar Archer is a ranged light cavalry unit. It is available in the Commerce Age to anyone who has built a Trading Post at the Tengri Shrine. Tatar Archers are swift horse archers that can attack rapidly in melee and at range. They are particularly effective against cavalry, but deal very little damage to other units.
History
In the daily lives and belief systems of steppe peoples horses were indispensable as mounts to communicate and travel in the vastness of the steppe. Horse archery started out as a way to hunt fast or distant animals but very quickly evolved into the chief component of steppe warfare. The swiftness and agility of horses paired with the rider’s archery skills were the ideal fit for surprise raids and flanking maneuvers. Prime examples for the effectiveness of such warfare were the Mongol Empire under the leadership of Genghis Khan as well as the Golden Horde and its Tatar successor states.
From the game's History encyclopedia (Native Warriors).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Bow | 5 ranged | 1.2 s | 13 | ×2.5 vs Artillery×4.5 vs Cavalry×0.5 vs Light Cavalry×3.5 vs Light Infantry×0.5 vs Ranged Shock Infantry |
| Melee | 7 melee | 1.2 s | — | ×2.5 vs Artillery×4.5 vs Cavalry×0.5 vs Light Cavalry×3.5 vs Light Infantry×0.5 vs Ranged Shock Infantry |
| Siege | 7 siege | 1.2 s | — | — |
Trained at
Cards and technologies that change it
…and 69 more that change every Archer.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).