AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Colonial Age

Tatar Archer

Tatar Archer (proto ID deNatTatarArcher) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 155 hit points, ranged 5 every 1.2 s at range 13 (×2.5 vs Artillery, ×4.5 vs Cavalry, ×3.5 vs Light Infantry); melee 7 every 1.2 s (×2.5 vs Artillery, ×4.5 vs Cavalry, ×3.5 vs Light Infantry), 20% melee resist. It costs 90 food, 55 wood and takes 35 s to train at the Native Embassy and Trading Post.

Quick answers (2)
How much does Tatar Archer cost in AoE3?
90 food, 55 wood; 35 s to train (AoE3: Definitive Edition 100.19.18309).
What is the proto ID of Tatar Archer?
deNatTatarArcher — the name scenario triggers, AI scripts and mods use.
Hit points
155
Cost
Food90Wood55
Train time
35 s
Speed
7.25

Light Tatar cavalry archer with high attack speed and a large bonus against all cavalry.

Population
0
Line of sight
15
Melee resist
20%
Build limit
14
Available from
IIColonial
XP when killed
15
Game ID
deNatTatarArcher

In the game's words

How to use it

The Tatar Archer is a ranged light cavalry unit. It is available in the Commerce Age to anyone who has built a Trading Post at the Tengri Shrine. Tatar Archers are swift horse archers that can attack rapidly in melee and at range. They are particularly effective against cavalry, but deal very little damage to other units.

History

In the daily lives and belief systems of steppe peoples horses were indispensable as mounts to communicate and travel in the vastness of the steppe. Horse archery started out as a way to hunt fast or distant animals but very quickly evolved into the chief component of steppe warfare. The swiftness and agility of horses paired with the rider’s archery skills were the ideal fit for surprise raids and flanking maneuvers. Prime examples for the effectiveness of such warfare were the Mongol Empire under the leadership of Genghis Khan as well as the Golden Horde and its Tatar successor states.

From the game's History encyclopedia (Native Warriors).

Tatar Archer, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Bow5 ranged1.2 s13×2.5 vs Artillery×4.5 vs Cavalry×0.5 vs Light Cavalry×3.5 vs Light Infantry×0.5 vs Ranged Shock Infantry
Melee7 melee1.2 s—×2.5 vs Artillery×4.5 vs Cavalry×0.5 vs Light Cavalry×3.5 vs Light Infantry×0.5 vs Ranged Shock Infantry
Siege7 siege1.2 s——

Cards and technologies that change it

Tengri Discipline Traininghit points +25%, damage +25%
Tengri Honor Traininghit points +35%, damage +35%
Carib Garifuna DrumsArcher: damage bonus against Villager +1
Carib Kasiri BeerArcher: damage +10%
SarmatismArcher: range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Bow) +1, line of sight +1
Seminole BowyerArcher: damage +15%
Tupi Poison Arrow FrogsArcher: damage +10%
AkincisLight Cavalry: damage bonus against Villager +100%
Germans-only extra +5% cavalry attackLight Cavalry: damage +5%
Italian-only extra +5% Cavalry hitpointsLight Cavalry: damage +5%
Riders of the ApocalypseLight Cavalry: damage (Siege) +30%
TEAM Cavalry AttackLight Cavalry: damage +10%
TEAM Cavalry AttackLight Cavalry: damage +10%
TEAM Lithuanian Cavalry CombatLight Cavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
Cheyenne Horse TradingCavalry: train time −40%
Comanche Horse BreedingCavalry: hit points +10%
Comanche MustangsCavalry: speed +5%
CouriersCavalry: train time −45%
Cree TanningCavalry: hit points +5%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Junín HussarsCavalry: speed +5%
Lakota Horse TradingCavalry: train time −25%
Liberation MarchCavalry: train time −35%, speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Mass CavalryCavalry: train time −35%
Mass CavalryCavalry: train time −35%
Navajo WeavingCavalry: hit points +5%

…and 69 more that change every Archer.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).