AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Colonial Age

Totenkopf Hussar

Totenkopf Hussar (proto ID deNatMercTotenkopf) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 180 hit points, melee 27 every 1.5 s, 30% ranged resist. It costs 70 food, 90 coin and takes 42 s to train. 2 civilizations have it.

Quick answers (3)
How much does Totenkopf Hussar cost in AoE3?
70 food, 90 coin; 42 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Totenkopf Hussar?
British and Maltese.
What is the proto ID of Totenkopf Hussar?
deNatMercTotenkopf — the name scenario triggers, AI scripts and mods use.
Hit points
180
Cost
Food70Coin90
Train time
42 s
Speed
7.25

Fast German Hand Cavalry that charges its deadly sabre attack ability when attacking. Benefits from promotions.

Population
0
Line of sight
15
Ranged resist
30%
Build limit
12
Available from
IIColonial
XP when killed
16
Game ID
deNatMercTotenkopf

In the game's words

How to use it

The Totenkopf Hussar is a heavy hand cavalry unit. It is available in the Commerce Age at the Trading Post to anyone who has allied with the House of Hanover by building a Trading Post on one of their palaces. Totenkopf Hussars are similar to Hussars, but have a special attribute, the Death Strike, which is a powerful attack that charges up while a Totenkopf Hussar is fighting. Totenkopf Hussars can also ascend up to three levels of promotions by killing enemy units, each level raising their hit points and attack speed.

History

The House of Hanover ruled much of northwestern Germany from the 17th century up through the 20th century. During the early modern period, northern German states such as Hanover and Prussia recruited elite heavy cavalry forces. The Hanoverians, who often fought in the service of the Prussians, led, among other troops, Brunswicker cavalry dubbed Totenkopf Hussars for the insignia of the skull and crossbones that they wore on their hats. These troops were of such repute in their heyday that they spawned several imitations in the armies of their contemporaries, such as France, Sweden, and even Chile.

From the game's History encyclopedia (Native Warriors).

Totenkopf Hussar, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee27 melee1.5 s——
Siege20 siege3 s——
Tramplearea 318 melee2 s——

Civilizations

BritishMaltese

Home City cards that ship it

Cards and technologies that change it

Royal Guard Hanoverianshit points +40%, damage +40%
Veteran Hanoverianshit points +20%, damage +20%
BlandenguesHand Cavalry: Coin cost −20%, Wood cost −20%, Food cost −20%
Hand Cavalry AttackHand Cavalry: damage +15%
Hand Cavalry HitpointsHand Cavalry: hit points +15%
Hand Infantry / Hand Cavalry HitpointsHand Cavalry: hit points +15%
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Morning StarHand Cavalry: damage bonus against Guardian +2
PancerzHand Cavalry: ranged resist +0.1
PillageHand Cavalry: damage bonus against Building +25%
Plan of Casa MataHand Cavalry: speed +5%
TEAM Hand Cavalry AttackHand Cavalry: damage +15%
Cavalry CuirassHeavy Cavalry: hit points +10%
Germans-only extra +5% cavalry attackHeavy Cavalry: damage +5%
Italian-only extra +5% Cavalry hitpointsHeavy Cavalry: damage +5%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%

…and 55 more that change every Hand Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).