AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Urumi Swordsman

Urumi Swordsman (proto ID ypUrumi) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 260 hit points, melee 17 every 1 s (×1.75 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry), 30% ranged resist. It costs 160 food, 60 coin and takes 45 s to train at the Galleon, Barracks and Agra Fort. 1 civilization has it.

Quick answers (3)
How much does Urumi Swordsman cost in AoE3?
160 food, 60 coin; 45 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Urumi Swordsman?
Indians.
What is the proto ID of Urumi Swordsman?
ypUrumi — the name scenario triggers, AI scripts and mods use.
Hit points
260
Cost
Food160Coin60
Train time
45 s
Speed
4.5

Uses a sword whip that does area damage. Regenerates hitpoints when idle. Good against heavy infantry. Available only from the Home City.

Population
2
Line of sight
16
Ranged resist
30%
Available from
IIColonial
XP when killed
22
Game ID
ypUrumi

In the game's words

How to use it

The Urumi is an Indian heavy infantry unit. Swinging its coiled sword, the Urumi is highly effective against heavy infantry and does a great amount of splash damage. The Urumi can be shipped from your Home City.

History

Practitioners of the Indian martial art of Kalarippayattu, which dates back to at least the twelfth century, begin their education at the age of seven. Once training commences, it progresses through four unique stages of development: Meithari, Kolthari, Ankathari and Verumkai. Meithari is a rigorous series of posture and coordination exercises that helps the student achieve peak physical condition through jumps, balance, and flexibility. Kolthari is the study of fighting with wooden weapons. Ankathari is the study of metal weapons, and near the end of this stage a student chooses a weapon in which to specialize. Finally, once the student has mastered all forms of weaponry, he is taught how to defend himself in hand-to-hand combat using grapples, blows, and strikes to vital pressure points, or marmam. Only the most trusted students of Kalarippayattu are instructed in this honored art. Masters of Kalarippayattu are highly skilled in many weapons, but none as strange, or as deadly, as the urumi, or flexible sword. The urumi is a flexible band of steel about one inch in width, and up to 5 feet in length, that is attached to a handle. Most urumi have multiple bands attached to a single handle. Because of its flexibility, an urumi can be coiled around the waist and inconspicuously carried like a belt. If a fight breaks out, the urumi can be uncoiled and swung like a sword. It is most effective when the wielder faces multiple enemies.

From the game's History encyclopedia (Infantry).

Urumi Swordsman, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Meleearea 117 ranged1 s2×0.6 vs Cavalry×1.75 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry
Siege28 siege3 s——
Melee (cover)area 19 ranged1 s2×0.6 vs Cavalry×1.75 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry

Trained at

Civilizations

Indians

Home City cards that ship it

Cards and technologies that change it

Disciplined Urumi SwordsmanUrumi: damage +20%, hit points +20%
Exalted Urumi SwordsmanUrumi: hit points +50%, damage +50%
Honored Urumi SwordsmanUrumi: damage +30%, hit points +30%
Somali Jile DaggersMelee Skirmisher: time between attacks (Melee) +20%, time between attacks (Melee (defend)) +20%, time between attacks (Melee (stagger)) +20%, time between attacks (Melee (cover)) +20%; Urumi: time between attacks (Siege) −20%, time between attacks (Siege (cover)) −20%, time between attacks (Melee (cover)) −20%, time between attacks (Melee (defend)) −20%, time between attacks (Melee) −20%
Archaic Infantry CombatHand Infantry: hit points +15%, damage +15%
Archaic Infantry HitpointsHand Infantry: hit points +15%
Carib Kasiri BeerHand Infantry: damage +10%
Hand Infantry / Hand Cavalry HitpointsHand Infantry: hit points +15%
Infantry BreastplateHand Infantry: hit points +10%
Mapuche TacticsHand Infantry: damage (Siege) +50%
Master LessonsHand Infantry: damage +10%
Maya Cotton ArmorHand Infantry: hit points +20%
Push of PikeHand Infantry: speed +10%, train time +10%
Somali Oryx Hide ShieldsInfantry: ranged resist +0.05; Hand Infantry: Wood cost −10%, Food cost −10%, Coin cost −10%
TEAM Hand Infantry AttackHand Infantry: damage +15%
Zapotec Cult of the DeadHand Infantry: damage +20%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%

…and 32 more that change every Urumi.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).