AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Yamabushi

Yamabushi (proto ID ypYamabushi) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 140 hit points, melee 9 every 1.5 s (×5 vs Cavalry, ×3.5 vs Light Infantry), 10% ranged resist. It costs 45 food, 40 wood and takes 30 s to train at the Shogun Tokugawa. 1 civilization has it.

Quick answers (3)
How much does Yamabushi cost in AoE3?
45 food, 40 wood; 30 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Yamabushi?
Japanese.
What is the proto ID of Yamabushi?
ypYamabushi — the name scenario triggers, AI scripts and mods use.
Hit points
140
Cost
Food45Wood40
Train time
30 s
Speed
5

Japanese Monk armed with a large two-handed club. Good against cavalry and buildings.

Population
1
Line of sight
12
Ranged resist
10%
Available from
IIColonial
XP when killed
9
Game ID
ypYamabushi

In the game's words

How to use it

The Yamabushi is a native Japanese heavy infantry unit that can be trained at the Consulate using the Japanese Isolation feature. Swinging its heavy, spiked club, the Yamabushi is effective as a pikeman, causing great damage against enemy infantry and buildings.

History

Unlike the sohei warrior monks of the same period, the yamabushi were an order of loosely banded mountain hermits who had retreated to the mountains of Japan in pursuit of peace and worldly abstinence. The yamabushi were disciples of Shugendo, the study of man’s relationship to nature, and strived for spiritual enlightenment through the purging of outside influence. Over time, the yamabushi became the caretakers of all forms of obscure occult knowledge and were often sought after as healers and guides. In addition to their study of nature, esoteric imagery, and religious texts, the yamabushi also trained in the martial arts. By the thirteenth and fourteenth centuries, the scattered yamabushi began to show an interest in affairs outside their mountain havens, and began to form loose groups known as konsha, which took orders from a central temple. Banded together in this way, the yamabushi, like their warrior monk brethren, the sohei, suddenly held political power in a region where clans and kingdoms were constantly toppled. These warrior monks fought alongside samurai in many campaigns of the Sengoku Period, until they were eventually crushed by the powerful daimyo Oda Nobunaga.

From the game's History encyclopedia (Infantry).

Yamabushi, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee9 melee1.5 s—×5 vs Cavalry×3.5 vs Light Infantry
Siege35 siege3 s——
Melee (cover)5 melee1.5 s—×5 vs Cavalry×3.5 vs Light Infantry

Trained at

Civilizations

Japanese

Cards and technologies that change it

Archaic Infantry CombatHand Infantry: hit points +15%, damage +15%
Archaic Infantry HitpointsHand Infantry: hit points +15%
Carib Kasiri BeerHand Infantry: damage +10%
Hand Infantry / Hand Cavalry HitpointsHand Infantry: hit points +15%
Infantry BreastplateHand Infantry: hit points +10%
Mapuche TacticsHand Infantry: damage (Siege) +50%
Maya Cotton ArmorHand Infantry: hit points +20%
Push of PikeHand Infantry: speed +10%, train time +10%
TEAM Hand Infantry AttackHand Infantry: damage +15%
Zapotec Cult of the DeadHand Infantry: damage +20%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%

…and 25 more that change every Hand Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).