AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Colonial Age

Shogun Tokugawa

Shogun Tokugawa (proto ID ypShogunTokugawa) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 1,500 hit points, melee 120 every 1.5 s, 30% ranged resist. It costs 750 coin and takes 100 s to train at the The Shogunate. 1 civilization has it.

Quick answers (3)
How much does Shogun Tokugawa cost in AoE3?
750 coin; 100 s to train; 4 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Shogun Tokugawa?
Japanese.
What is the proto ID of Shogun Tokugawa?
ypShogunTokugawa — the name scenario triggers, AI scripts and mods use.
Hit points
1,500
Cost
Coin750
Train time
100 s
Speed
6.5

Supreme ruler of Japan. Can train troops and receive Shipments. Also gives nearby troops extra hitpoints. Shogun can only be shipped from the Home City, after which they can be retrained at the Shogunate wonder.

Population
4
Line of sight
12
Ranged resist
30%
Build limit
1
Available from
IIColonial
XP when killed
75
Game ID
ypShogunTokugawa

Attacks

AttackDamageEveryRangeMultipliers
Melee120 melee1.5 s——
Siege40 siege3 s——
Tramplearea 390 melee2 s——

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Trained at

Civilizations

Japanese

Home City cards that ship it

Cards and technologies that change it

BakufuDaimyo and Shogun: speed +5%, line of sight +10
Warring StatesDaimyo and Shogun: hit points +15%, damage +15%
BlandenguesHand Cavalry: Coin cost −20%, Wood cost −20%, Food cost −20%
Hand Cavalry AttackHand Cavalry: damage +15%
Hand Cavalry HitpointsHand Cavalry: hit points +15%
Hand Infantry / Hand Cavalry HitpointsHand Cavalry: hit points +15%
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Morning StarHand Cavalry: damage bonus against Guardian +2
PancerzHand Cavalry: ranged resist +0.1
PillageHand Cavalry: damage bonus against Building +25%
Plan of Casa MataHand Cavalry: speed +5%
TEAM Hand Cavalry AttackHand Cavalry: damage +15%
Cavalry CuirassHeavy Cavalry: hit points +10%
Germans-only extra +5% cavalry attackHeavy Cavalry: damage +5%
Italian-only extra +5% Cavalry hitpointsHeavy Cavalry: damage +5%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Cavalry CombatCavalry: hit points +15%, damage +15%

…and 32 more that change every Daimyo and Shogun.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).