AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Building · Discovery Age

Cherry Orchard

Cherry Orchard (proto ID ypBerryBuilding) is a building in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: — hit points. 2 civilizations have it.

Quick answers (2)
Which civilizations have Cherry Orchard?
Indians and Japanese.
What is the proto ID of Cherry Orchard?
ypBerryBuilding — the name scenario triggers, AI scripts and mods use.
Hit points
—
Cost
free
Build time
5 s
Line of sight
12

A beautiful Cherry Orchard which can be harvested for Food.

Available from
IDiscovery
Game ID
ypBerryBuilding

In the game's words

How to use it

The Cherry Orchard is a small, resource-rich building that is unique to the Japanese civilization. It is built from a rickshaw and provides Food that can be harvested by Villagers.

History

Since ancient times, flowers have played a meaningful part in Japanese culture, embodied in the art of flower viewing, or Hanami. It is believed that the Japanese borrowed this enjoyment of nature from the Chinese during the Nara Period (710-784), in which the Tang Dynasty heavily influenced Japanese way of life. The first flowering object of affection was the ume blossom, or the Asian plum, but over time the practice of hanami has become almost synonymous with the enjoyment of sakura, or cherry blossoms. Beginning in the Imperial Courts of Japan, events were often celebrated with festivities beneath the falling blossoms of the cherry tree. Such festivals spread to the samurai class and eventually the common people, since blossoming coincided well with the beginning of school years, fiscal schedules, and the general spring season. Even today, the weather forecast from March to early May is closely watched as it can dictate the successful planting and growth of that year’s cherry blossoms.

From the game's History encyclopedia (Buildings).

Cherry Orchard, from the game's History

Built by

Civilizations

IndiansJapanese

Cards and technologies that change it

HyggeColony Building: hit points +20%, health regeneration set to 0.1
Bayajidda EpicBuilding: XP for building set to 0
Branicki ArchitectureBuilding: hit points +5%
Byzantine LegacyBuilding: hit points +15%
Camp MovementsBuilding: build time −25%
Chipotle TacticsBuilding: resources back when killed set to 0.2
Code NapoleonBuilding: Coin cost +25%, Wood cost +25%, Food cost +25%
End RelationsBuilding: line of sight −7
End RelationsBuilding: Food cost +15%, Wood cost +15%
Gas LightingBuilding: line of sight +4
Gondarine ArchitectureBuilding: hit points +25%
Heated ShotBuilding: damage bonus against Ship +50%
Huanka SupportBuilding: build time −15%
Improved BuildingsBuilding: hit points +40%
Improved BuildingsBuilding: hit points +40%
Industrial AgeBuilding: line of sight +4
Land ReformsBuilding: XP for building +100%
Land ReformsBuilding: XP for building +100%
LantakasBuilding: damage +15%
Maya ArchitectureBuilding: hit points +30%
Mazepa ArchitectureBuilding: hit points +25%
Monumental ArchitectureBuilding: hit points +30%
Mughal ArchitectureBuilding: Wood cost −20%, build time −30%
Ottoman AlliesBuilding: line of sight +7
Portuguese AlliesBuilding: Wood cost −15%, Food cost −15%
Radvila ArchitectureBuilding: hit points +25%
State ConstitutionsBuilding: hit points +25%
TEAM Coastal DefensesBuilding: damage bonus against Ship +0.8
TEAM Improved BuildingsBuilding: hit points +25%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
WampumBuilding: XP for building +35%
Winter CountsBuilding: XP for building +20%
Zamojski ArchitectureBuilding: hit points +15%

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).