AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Building · Discovery Age

Longhouse

Longhouse (proto ID Longhouse) is a building in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 1,800 hit points, ranged 10 every 3 s at range 12. It costs 125 wood and takes 10 s to build. 1 civilization has it.

Quick answers (3)
How much does Longhouse cost in AoE3?
125 wood; 10 s to build (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Longhouse?
Haudenosaunee.
What is the proto ID of Longhouse?
Longhouse — the name scenario triggers, AI scripts and mods use.
Hit points
1,800
Cost
Wood125
Build time
10 s
Line of sight
12

Haudenosaunee Longhouse. Supports 15 population.

Population space
+15
Siege resist
0%
Build limit
14
Available from
IDiscovery
XP when killed
50
Game ID
Longhouse

In the game's words

How to use it

The Haudenosaunee Longhouse supports a population space of 15 and offers the Woodland Dwellers improvement. For a cost of 500 Food and 500 Coin, Woodland Dwellers improvement provides your colony just over 100 Wood for every minute of the game.

History

Houses in the New World displayed varying styles, from the Cape-style houses of New England to the claim shanties in the West to the ranch houses of Texas and Mexico. Often the house style reflected the cultural heritage of the people who settled the land. The Haudenosaunee of the Northeastern forests lived in longhouses. These communal dwellings had frame structures covered with elm bark and averaged about 60 feet long and 18 feet wide.

From the game's History encyclopedia (Buildings).

Longhouse, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged10 ranged3 s12—

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Cards and technologies that change it

TEAM House of Tudorbuild time −90%
TEAM Provincial Administrationhit points +50%, population space +10
HyggeColony Building: hit points +20%, health regeneration set to 0.1
British ImmigrantsHouse: can train Settler
Chipotle TacticsBuilding: resources back when killed set to 0.2; House: resources back when killed set to 0.4
Bayajidda EpicBuilding: XP for building set to 0
Branicki ArchitectureBuilding: hit points +5%
Byzantine LegacyBuilding: hit points +15%
Camp MovementsBuilding: build time −25%
Code NapoleonBuilding: Coin cost +25%, Wood cost +25%, Food cost +25%
End RelationsBuilding: line of sight −7
End RelationsBuilding: Food cost +15%, Wood cost +15%
Gas LightingBuilding: line of sight +4
Gondarine ArchitectureBuilding: hit points +25%
Heated ShotBuilding: damage bonus against Ship +50%
Huanka SupportBuilding: build time −15%
Improved BuildingsBuilding: hit points +40%
Improved BuildingsBuilding: hit points +40%
Industrial AgeBuilding: line of sight +4
Land ReformsBuilding: XP for building +100%
Land ReformsBuilding: XP for building +100%
LantakasBuilding: damage +15%
Maya ArchitectureBuilding: hit points +30%
Mazepa ArchitectureBuilding: hit points +25%
Monumental ArchitectureBuilding: hit points +30%
Mughal ArchitectureBuilding: Wood cost −20%, build time −30%
Ottoman AlliesBuilding: line of sight +7
Portuguese AlliesBuilding: Wood cost −15%, Food cost −15%
Radvila ArchitectureBuilding: hit points +25%
State ConstitutionsBuilding: hit points +25%
TEAM Coastal DefensesBuilding: damage bonus against Ship +0.8
TEAM Improved BuildingsBuilding: hit points +25%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
WampumBuilding: XP for building +35%
Winter CountsBuilding: XP for building +20%
Zamojski ArchitectureBuilding: hit points +15%

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).