AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Villager · Discovery Age

Villager

Villager (proto ID SettlerNative) is a villager unit in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 150 hit points, ranged 3 every 3 s at range 12 (×2 vs Artillery, ×2 vs Pet, ×4 vs Hunted Animals); melee 10 every 1.5 s (×5 vs Llama), 20% melee resist. It costs 100 food and takes 25 s to train at the Town Center. 7 civilizations have it.

Quick answers (3)
How much does Villager cost in AoE3?
100 food; 25 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Villager?
Ethiopians, Inca, Portuguese, Spanish, Aztecs, Haudenosaunee and Lakota.
What is the proto ID of Villager?
SettlerNative — the name scenario triggers, AI scripts and mods use.
Hit points
150
Cost
Food100
Train time
25 s
Speed
4

Villager that gathers resources.

Population
1
Line of sight
14
Melee resist
20%
Build limit
99
Available from
IDiscovery
XP when killed
10
Game ID
SettlerNative

In the game's words

How to use it

The Villager is the main resource gatherer for all Native American Civilizations. Villagers are relatively inexpensive but fragile; they are not meant for combat, but will fire weak muskets to defend themselves and others. Villagers can be used to collect Treasures. Each Civilization has a limit to the number of Villagers they can have at once. Villagers pay for themselves rather quickly, and the longer an individual Villager is alive, the more he contributes to the overall wealth of a given colony. Some Civilizations may receive Villagers from the Tribal Council, while others have to rely solely on producing them from Town Centers.

History

Highly industrious and loyal to a fault, the Villager lives to work for you. Whether it's chopping down the seventeen thousandth tree, scurrying across the map to a distant pile of silver ore, or endlessly toiling away at a mill, the Villager is ready to happily tackle any tedious task. The Villager’s hobbies include running away from enemy soldiers, being thrown into the river by enemy cannon fire, and crochet.

From the game's History encyclopedia (Gatherers).

Villager, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Blunderbuss3 ranged3 s12×2 vs Artillery×2 vs Pet×0.5 vs Villager×4 vs Hunted Animals
Melee10 melee1.5 s—×5 vs Llama
Siege5 siege3 s—×3 vs Resource Enclosure

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Trained at

Civilizations

EthiopiansIncaPortugueseSpanishAztecsHaudenosauneeLakota

Home City cards that ship it

Cards and technologies that change it

AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%; Villager: gathering Tree rate +5%, gathering Hunted Animals rate +5%, gathering Fishing Hole rate +5%, gathering Herded Animals rate +5%, gathering Mine rate +5%, gathering Berry Bush rate +5%, gathering Cherry Orchard rate +5%, gathering Mango Grove rate +5%, gathering Blueberry Bush rate +5%, gathering Mill rate +5%, gathering Farm rate +5%, gathering Estate rate +5%, gathering Mountain Monastery rate +5%, gathering Rice Paddy rate +5%, gathering Field rate +5%, gathering Hacienda rate +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsEconomic Unit: line of sight −7
Ottoman AlliesEconomic Unit: line of sight +7
TEAM Spanish InquisitionEconomic Unit: line of sight +10
Town WatchEconomic Unit: line of sight +3
AdoptionVillager: train time −25%, XP for building +250%
Agrarian ReformsVillager: gathering Folwark rate +30%, gathering Hunted Animals rate −50%, gathering Fishing Hole rate −50%, gathering Mill rate +30%, gathering Farm rate +30%, gathering Cherry Orchard rate +30%, gathering Rice Paddy rate +30%, gathering Field rate +30%, gathering Hacienda rate +30%
Akan Cocoa BeansVillager: gathering Berry Bush rate +30%, gathering Blueberry Bush rate +30%, gathering Cherry Orchard rate +10%, gathering Mill rate +10%, gathering Farm rate +10%, gathering Folwark rate +10%, gathering Field rate +10%, gathering Rice Paddy rate +10%, gathering Hacienda rate +10%
Akan Gold EconomyVillager: gathering Mine rate +10%, gathering Tribal Marketplace rate +10%, gathering Mountain Monastery rate +10%
Alpaca WoolVillager: hit points +50%, resist +0.3
AmalgamationVillager: gathering Mine rate +20%, gathering Mountain Monastery rate +20%
AmazoniaVillager: gathering Tree rate +20%
Amber CraftsmenVillager: gathering Mine rate +15%, gathering Mountain Monastery rate +15%
Artificial FertilizerVillager: gathering Mill rate +30%, gathering Farm rate +30%, gathering Folwark rate +30%, gathering Rice Paddy rate +30%, gathering Field rate +30%, gathering Hacienda rate +30%
Astute TradingVillager: gathering Tribal Marketplace rate +20%
Aztec MiningVillager: gathering Mine rate +40%, gathering Mountain Monastery rate +40%
BastimentoVillager: train time −20%
BeekeepersVillager: gathering Hunted Animals rate +15%, gathering Fishing Hole rate +15%, gathering Berry Bush rate +15%, gathering Blueberry Bush rate +15%, gathering Field rate +15%, gathering Mill rate +15%, gathering Farm rate +15%, gathering Rice Paddy rate +15%
Blackwood TradeVillager: gathering Tree rate +20%, gathering Mango Grove rate +20%
Blanket FiltersVillager: gathering Mine rate +5%, gathering Mountain Monastery rate +5%
BlunderbussVillager: damage +3, range (Blunderbuss) +4, range (Ranged) +4, range (Ranged Attack2) +4, range (Rifle) +4, range (Spear) +4, range (Ranged (defend)) +4, range (Ranged (stagger)) +4, range (Grenade) +4, line of sight +4
BookkeepingVillager: gathering Estate rate +10%, gathering Rice Paddy rate +10%, gathering Field rate +10%, gathering Hacienda rate +10%
Branicki ArchitectureVillager: gathering Tree rate +5%
British AlliesVillager: hit points +7%

…and 224 more that change every Villager.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).