AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Pet · Discovery Age

Axehilt the Tame Tiger

Axehilt the Tame Tiger (proto ID YPPetTiger) is a pet unit in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 120 hit points, melee 14 every 1.5 s (×1.3 vs Light Infantry, ×1.2 vs Guardian), 10% melee resist. It costs 135 food and takes 22 s to train at the Native Embassy, Emir, Ras and 1 more. 1 civilization has it.

Quick answers (3)
How much does Axehilt the Tame Tiger cost in AoE3?
135 food; 22 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Axehilt the Tame Tiger?
Indians.
What is the proto ID of Axehilt the Tame Tiger?
YPPetTiger — the name scenario triggers, AI scripts and mods use.
Hit points
120
Cost
Food135
Train time
22 s
Speed
5

A tame tiger that is good against guardians.

Population
0
Line of sight
12
Melee resist
10%
Build limit
10
Available from
IDiscovery
XP when killed
14
Game ID
YPPetTiger

In the game's words

How to use it

This predator is guarding a Treasure. To collect the Treasure, which may be resources, experience points, or even Settlers or soldiers, the predator or predators guarding it must be killed. Any unit can attack a Treasure guardian, but only Explorers, Settlers, Monks, and War Chiefs can collect the Treasure.

History

Scientific Name: Panthera tigris Approx. Size: 400-570 lb. (male); 220-350 lb. (female) Diet: Deer, antelope, wild pigs, cattle The tiger is one of thirty-six cat species, and most closely related to the lion, leopard, and jaguar, all of which evolved from a common ancestor over 5 million years ago. The tiger is the largest species in the cat family, and the only wild cat with stripes in its fur. Up until the twentieth century, nine different subspecies of tiger roamed the earth, but with the extinction of the Caspian, Javan, and Bali tigers, only six subspecies remain. However, since most tigers are similar both physically and genetically, subspecies are commonly used only to designate a particular tiger’s geographic range. For example, the Sumatran tiger is found only on the Indonesian island of Sumatra. A tiger’s body is built specifically for the hunt. Certain physical features allow them great advantages when pursuing, catching, and then consuming its prey. A tiger’s large eyes gather more light than the eyes of other animals, and a special structure called the tapetum lucidum reflects this light, making objects appear brighter than they actually are. A tiger can turn its ears toward the source of a sound to enhance hearing sensitivity. While in pursuit of a smaller animal, a tiger can tighten its stomach muscles and bend its flexible spine like a bow, so when the muscles relax the spine snaps back into position with explosive force, hurtling the cat forward. It even uses its flexible tail as a rudder to aid in steering.

From the game's History encyclopedia (Resources).

Axehilt the Tame Tiger, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee14 melee1.5 s—×1.3 vs Light Infantry×0.2 vs Villager×1.2 vs Guardian

Trained at

Civilizations

Indians

Home City cards that ship it

Cards and technologies that change it

End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Industrial AgePet: damage +40%, hit points +40%
Wind HorsesPet: speed +0.5, time between attacks (Melee (defend)) −10%, time between attacks (Melee) −10%, time between attacks (Melee (cover)) −10%
Archaic Infantry CombatHand Infantry: hit points +15%, damage +15%
Archaic Infantry HitpointsHand Infantry: hit points +15%
Carib Kasiri BeerHand Infantry: damage +10%
Hand Infantry / Hand Cavalry HitpointsHand Infantry: hit points +15%
Infantry BreastplateHand Infantry: hit points +10%
Mapuche TacticsHand Infantry: damage (Siege) +50%
Master LessonsHand Infantry: damage +10%
Maya Cotton ArmorHand Infantry: hit points +20%
Push of PikeHand Infantry: speed +10%, train time +10%
Somali Oryx Hide ShieldsHand Infantry: Wood cost −10%, Food cost −10%, Coin cost −10%
TEAM Hand Infantry AttackHand Infantry: damage +15%
Zapotec Cult of the DeadHand Infantry: damage +20%

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).