AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Hero · Discovery Age

Brahmin

Brahmin (proto ID ypMonkIndian) is a hero unit in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 250 hit points, melee 4 every 1.5 s (×3 vs Guardian), 20% ranged resist. It costs 175 coin and takes 20 s to train at the Town Center. 1 civilization has it.

Quick answers (3)
How much does Brahmin cost in AoE3?
175 coin; 20 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Brahmin?
Indians.
What is the proto ID of Brahmin?
ypMonkIndian — the name scenario triggers, AI scripts and mods use.
Hit points
250
Cost
Coin175
Train time
20 s
Speed
5

Religious leader and healer with a Stomp area attack that can stun Treasure Guardians. Explores, fights, and builds Town Centers and Trading Posts.

Population
0
Line of sight
18
Ranged resist
20%
Build limit
1
Available from
IDiscovery
XP when killed
45
Game ID
ypMonkIndian

In the game's words

How to use it

The Brahmin is an Indian unit similar to an Explorer and War Chief. The Brahmin rides an elephant, and as such uses a damaging stomp attack when engaging enemy units.

History

A Brahmin is a member of India’s highest priestly Hindu caste. They are the only caste that can perform Vedic sacrifice, interpret the Vedas, and preserve Vedic hymns. They are considered to be of greater spiritual purity than members of other castes. The greater Brahmin caste is divided into ten sub-castes that are regionally based, with five in the north of India and five in the south. The Brahmin community has its root in ancient India’s Vedic period, roughly from 1,500 to 600 BCE. Brahmins adhere to the acceptance of the Vedas, the oldest scriptural texts of Hinduism. They believe that the means or ways to salvation are diverse, and that God is one being, but takes countless names and forms. This single deity is the same across all cultures and languages, seeming to change to fit individual perceptions. Scholars, teachers, priests, intellectuals, scientists, and knowledge-seekers formed the Brahmin class.

From the game's History encyclopedia (Healers).

Brahmin, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Meleearea 24 melee1.5 s—×1 vs Artillery×0.25 vs Villager×3 vs Guardian×0.5 vs Hero
Siege10 siege3 s—×1 vs Building

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Trained at

Civilizations

Indians

Cards and technologies that change it

AghaHero: damage +50%, hit points +50%
Aztec InitiationHero: hit points +100%, damage +100%
BailiffHero: damage +50%, hit points +50%
BuergermeisterHero: damage +50%, hit points +50%
CaptainHero: damage +50%, hit points +50%
ComandanteHero: damage +50%, hit points +50%
ConquistadorHero: damage +50%, hit points +50%
Cult of the Talking CrossHero: hit points +1,500, damage +100%
DuelistHero: damage +50%, hit points +50%
KnighthoodHero: hit points +1,000
KnighthoodHero: hit points +1,000
KnighthoodHero: hit points +1,000
MachiavellianismHero: damage +50%, hit points +50%
NavigatorHero: damage +50%, hit points +50%
Order of the Black EagleHero: hit points +1,000, damage (Melee) +50%, damage (Ranged) +50%, damage (Musket) +50%
PeerageHero: hit points +1,000, damage (Melee) +100%, damage (Ranged) +100%, damage (Musket) +100%
PeerageHero: hit points +1,000, damage (Melee) +100%, damage (Ranged) +100%, damage (Musket) +100%
PeerageHero: hit points +1,000, damage (Melee) +100%, damage (Ranged) +100%, damage (Musket) +100%
Polar ExplorerHero: damage +50%, hit points +50%
RigskanslerHero: damage +50%, hit points +50%
SheriffHero: damage +50%, hit points +50%
Sikh GurusHero: hit points +50%
StadhouderHero: damage +50%, hit points +50%
TEAM Fencing InstructorHero: damage +20%, hit points +20%
VoyageurHero: damage +50%, hit points +50%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%

…and 76 more that change every Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).