AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Colonial Age

Bagpiper

Bagpiper (proto ID deNatMercBagpiper) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 250 hit points, ranged 20 every 3 s at range 12; melee 10 every 1.5 s, 10% melee resist. It costs 150 food, 150 coin and takes 30 s to train. 3 civilizations have it.

Quick answers (3)
How much does Bagpiper cost in AoE3?
150 food, 150 coin; 30 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Bagpiper?
British, French and Indians.
What is the proto ID of Bagpiper?
deNatMercBagpiper — the name scenario triggers, AI scripts and mods use.
Hit points
250
Cost
Food150Coin150
Train time
30 s
Speed
4.5

Musician from the highlands whose traditional tunes amplify the hitpoints of nearby infantry and decrease the damage of close enemy infantry.

Population
0
Line of sight
24
Melee resist
10%
Build limit
4
Available from
IIColonial
XP when killed
30
Game ID
deNatMercBagpiper

In the game's words

How to use it

The Bagpiper is a native ranged infantry unit and available in the Trading Post at a palace of the House of Stuart. Although armed with a pistol, the Bagpiper’s true weapon is the rousing sound of his instrument. Its psychological effect increases the hitpoints of nearby infantry units while decreasing the damage of nearby enemy infantry.

History

The Great Highland Bagpipe is a Scottish woodwind with an iconic, powerful sound. It is produced by forcing air from a bag through a melodic chanter and harmonizing drones. Historically, the bagpipes served as a martial instrument for the Scottish clansmen, where specific tunes acted as battlefield signals, relaying commands across the noise and chaos of combat. Its high, penetrating sound was a potent psychological weapon, often used to intimidate enemies and rally Highland troops. Until the Jacobites’ defeat at the Battle of Culloden in 1746 bagpipes were common in Scottish armies. After a long period of quiet, bagpipes were eventually reintroduced by the British to bolster the morale of their valued Highland regiments. As a result, the musical customs of these regiments eventually influenced many regions across the former British Empire.

From the game's History encyclopedia (Native Warriors).

Bagpiper, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged20 ranged3 s12—
Melee10 melee1.5 s——
Siege10 siege3 s6—

Civilizations

BritishFrenchIndians

Home City cards that ship it

Cards and technologies that change it

Royal Guard Stuartshit points +40%, damage +40%
Veteran Stuartshit points +20%, damage +20%
Ignatian SpiritualityUnit Class: hit points +5%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%

…and 49 more that change every Cavalry Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).