Mercenary · Fortress Age
Barbary Corsair
Barbary Corsair (proto ID MercBarbaryCorsair) is a mercenary unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 315 hit points, melee 28 every 1.5 s (×3 vs Cavalry, ×2.25 vs Light Infantry), 40% melee resist. It costs 180 coin and takes 40 s to train at the Saloon, Lombard, Palace and 2 more. 1 civilization has it.
Quick answers (3)
- How much does Barbary Corsair cost in AoE3?
- 180 coin; 40 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Barbary Corsair?
- Ottomans.
- What is the proto ID of Barbary Corsair?
- MercBarbaryCorsair — the name scenario triggers, AI scripts and mods use.
Pirate mercenary from the Barbary Coast.
- Population
- 2
- Line of sight
- 12
- Melee resist
- 40%
- Available from
- IIIFortress
- XP when killed
- 18
- Game ID
MercBarbaryCorsair
In the game's words
How to use it
Mercenaries are much stronger versions of native auxiliaries, standard or unique units. For a sum of coin they can be hired from the Home City as well as respective Mercenary training buildings of your civilization (i.e. Taverns, Saloons, Monasteries, Palaces, or Lombards). Make sure to check its tooltip at the game start to see what Mercenaries are available. Their selection per map is fully random. Typical Mercenary counter units are Spies, Native Scouts, Inquisitors, Disciples.
History
The Barbary Corsairs were pirates and privateers that raided trade routes and plundered cities on the Mediterranean Sea for hundreds of years. If they had a capitol, it was Algiers - a city captured by the Barbary pirates under their leader Kair Ad Din, more commonly known as Barbarossa. The corsairs had defended Algiers from the Spanish, but turned on the ruler and claimed the city for themselves. The Corsairs sailed sleek Galleys, crewed by slaves who rowed and were meant only for short voyages of no more than six or eight weeks. Janissaries accompanied the crews and boarded enemy ships. The reign of the Barbary Corsairs ended in the first half of the nineteenth century when the growing pressure and assault on the pirate states from Europe and Ottoman forces shut down or took control of the Barbary Coast.
From the game's History encyclopedia (Mercenaries).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Melee | 28 melee | 1.5 s | — | ×3 vs Cavalry×2.25 vs Light Infantry |
| Siege | 20 siege | 3 s | — | — |
| Melee (cover) | 14 melee | 1.5 s | — | ×3 vs Cavalry×2.25 vs Light Infantry |
Home City cards that ship it
Cards and technologies that change it
…and 43 more that change every Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).