AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Building · Colonial Age

Tavern

Tavern (proto ID deTavern) is a building in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 2,500 hit points. It costs 200 wood and takes 30 s to build. 13 civilizations have it.

Quick answers (3)
How much does Tavern cost in AoE3?
200 wood; 30 s to build (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Tavern?
British, Danes, Italians, Maltese, Poles, Swedes, Dutch, French, Germans, Ottomans, Portuguese, Russians and Spanish.
What is the proto ID of Tavern?
deTavern — the name scenario triggers, AI scripts and mods use.
Hit points
2,500
Cost
Wood200
Build time
30 s
Line of sight
12

Trains sinister outlaws and mercenaries.

Siege resist
0%
Build limit
1
Available from
IIColonial
XP when killed
40
Game ID
deTavern

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Cards and technologies that change it

Church Distilleriesauto gather rate +10%, build limit +3
Finlandbuild limit +5
Granaderoscan train Mounted Granadero
Jagunçoscan train Jagunço
Llaneroscan train Llanero
Mercenary Campsbuild limit +3, Wood cost −50%, autogather rate −60%, hit points −50%, XP for building −50%, build time −25%
Trattoriabuild limit +2
Trattoriabuild limit set to 3, becomes available
Wódka Distilleryauto gather rate +25%, build limit +1
Bayajidda EpicBuilding: XP for building set to 0
Branicki ArchitectureBuilding: hit points +5%
Byzantine LegacyBuilding: hit points +15%
Camp MovementsBuilding: build time −25%
Chipotle TacticsBuilding: resources back when killed set to 0.2
Code NapoleonBuilding: Coin cost +25%, Wood cost +25%, Food cost +25%
Cree Textile CraftsmanshipBuilding: build time −25%, Wood cost −10%, Coin cost −10%, Food cost −10%
End RelationsBuilding: line of sight −7
End RelationsBuilding: Food cost +15%, Wood cost +15%
Flying ButtressBuilding: hit points +20%
Gas LightingBuilding: line of sight +4
Gondarine ArchitectureBuilding: hit points +25%
Heated ShotBuilding: damage bonus against Ship +50%
Huanka SupportBuilding: build time −15%
Improved BuildingsBuilding: hit points +40%
Improved BuildingsBuilding: hit points +40%
Industrial AgeBuilding: line of sight +4
Land ReformsBuilding: XP for building +100%
Land ReformsBuilding: XP for building +100%
LantakasBuilding: damage +15%
Maya ArchitectureBuilding: hit points +30%
Mazepa ArchitectureBuilding: hit points +25%
Monumental ArchitectureBuilding: hit points +30%
Mughal ArchitectureBuilding: Wood cost −20%, build time −30%
Ottoman AlliesBuilding: line of sight +7
Portuguese AlliesBuilding: Wood cost −15%, Food cost −15%
Radvila ArchitectureBuilding: hit points +25%
State ConstitutionsBuilding: hit points +25%
TEAM Coastal DefensesBuilding: damage bonus against Ship +0.8
TEAM Improved BuildingsBuilding: hit points +25%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Tupi Forest BurningBuilding: Wood cost −20%
WampumBuilding: XP for building +35%
Winter CountsBuilding: XP for building +20%
Zamojski ArchitectureBuilding: hit points +15%

…and 1 more that change every Mercenary Building.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).