AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Fortress Age

Black Brunswicker

Black Brunswicker (proto ID deNatBrunswicker) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 135 hit points, ranged 16 every 2 s at range 14; melee 13 every 1.5 s (×3 vs Cavalry, ×2.25 vs Light Infantry), 20% melee resist. It costs 70 food, 50 coin and takes 35 s to train at the Native Embassy and Trading Post. 1 civilization has it.

Quick answers (3)
How much does Black Brunswicker cost in AoE3?
70 food, 50 coin; 35 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Black Brunswicker?
Germans.
What is the proto ID of Black Brunswicker?
deNatBrunswicker — the name scenario triggers, AI scripts and mods use.
Hit points
135
Cost
Food70Coin50
Train time
35 s
Speed
4.75

Swift Musketeer. Good against Cavalry. Benefits from promotions.

Population
0
Line of sight
16
Melee resist
20%
Build limit
15
Available from
IIIFortress
XP when killed
12
Game ID
deNatBrunswicker

In the game's words

How to use it

The Black Brunswicker is a ranged heavy infantry unit. It is available in the Fortress Age at the Trading Post to anyone who has allied with the House of Hanover by building a Trading Post on one of their palaces. Black Brunswickers are similar to Musketeers, with a bonus against cavalry, but have speedier movement and reloading time at the expense of lower hit points. Black Brunswickers can also ascend up to three levels of promotions by killing enemy units, each level raising their hit points and damage.

History

The House of Hanover ruled much of northwestern Germany from the 17th century up through the 20th century. During the Napoleonic Wars, the Duke of Brunswick-Luneburg recruited an elite force in opposition to French occupation of parts of Germany. This force’s black uniforms lent themselves to their colloquial name, the ‘Black Brunswickers’. They became known as a force to be feared during Napoleon’s invasion of Spain, but persisted as a deadly force through the remainder of the war and beyond, their insignia of the skull and crossbones heralding the impending doom of their enemies.

From the game's History encyclopedia (Native Warriors).

Black Brunswicker, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged16 ranged2 s14—
Melee13 melee1.5 s—×3 vs Cavalry×2.25 vs Light Infantry
Siege21 siege3 s——

Trained at

Civilizations

Germans

Cards and technologies that change it

House of Hanoverbecomes available, population +1, build limit +8
Royal Guard Hanoverianshit points +40%, damage +40%
ArmatoloiRanged Infantry: damage +5%
French and Hausa-only extra +5% Ranged Infantry damageRanged Infantry: damage +5%
Haudenosaunee LacrosseRanged Infantry: damage +10%
Peninsular GuerrillasRanged Infantry: damage +20%; Musketeer: damage −10%
TEAM Coffee ConsumptionRanged Infantry: speed +5%
TEAM Senegalese RiflemenRanged Infantry: damage +10%
Flint LockGunpowder Trooper: hit points +10%
Paper CartridgeGunpowder Trooper: damage +15%
Smokeless PowderGunpowder Trooper: damage +10%
TEAM Gunpowder Infantry HitpointsGunpowder Trooper: hit points +15%
TemenyasGunpowder Trooper: damage +5%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Cree TanningInfantry: hit points +5%
Dueling SchoolInfantry: train time −25%

…and 66 more that change every Ranged Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).