AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Animal · Discovery Age

Capybara

Capybara (proto ID Capybara) is an animal unit in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 20 hit points. 3 civilizations have it.

Quick answers (2)
Which civilizations have Capybara?
Italians, Dutch and Portuguese.
What is the proto ID of Capybara?
Capybara — the name scenario triggers, AI scripts and mods use.
Hit points
20
Cost
free
Train time
—
Speed
2

{E^A big rodent. Harvest for Food.^}{J^A big rodent. Attracted to nearby Shrines. Enhances resources generated by Shrines.^}

Population
0
Line of sight
18
Available from
IDiscovery
Game ID
Capybara

In the game's words

How to use it

This animal can be hunted for Food by gatherers - Settlers, Coureurs des Bois, Settler Wagons, Cree Coureurs, and Villagers. Japanese Villagers cannot hunt, and must gather Food using Cherry Orchards, Rice Paddies and Fishing Boats.

History

Scientific Name: Hydrochoerus hydrochaeris Approx. Size: 4 ft. long, 80 lb. Diet: Grasses, bark, river plants The name capybara is a Tupi-Guarani word that means "grass eater." The capybara is the largest living rodent. It has sparse, bristly fur and partially webbed feet. They are excellent swimmers and can even sleep underwater, so long as their noses are above the surface. They live in herds that keep to riverbanks and water, hiding from predators by swimming away when they can. Catholic settlers in South America found the capybara and wondered if it was permissible to eat the strange water-loving animal during Lent (a time when no meat can be eaten, but fish is acceptable). The Church, fearing the loss of such distant and endangered followers, classified the capybara as a fish, a decision that has never been reversed.

From the game's History encyclopedia (Resources).

Capybara, from the game's History

Civilizations

ItaliansDutchPortuguese

Home City cards that ship it

Cards and technologies that change it

AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).