AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Fortress Age

Counter Dragoon

Counter Dragoon (proto ID ypConsulateKalmuck) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 200 hit points, ranged 22 every 3 s at range 12 (×2 vs Artillery, ×2.25 vs Coyote Man, ×3 vs Heavy Cavalry, ×1.2 vs Light Cavalry); melee 11 every 1.5 s (×2 vs Artillery, ×2.25 vs Coyote Man, ×3 vs Heavy Cavalry, ×1.2 vs Light Cavalry), 20% ranged resist. It costs 90 food, 90 coin and takes 38 s to train. 3 civilizations have it.

Quick answers (3)
How much does Counter Dragoon cost in AoE3?
90 food, 90 coin; 38 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Counter Dragoon?
Italians, Ottomans and Russians.
What is the proto ID of Counter Dragoon?
ypConsulateKalmuck — the name scenario triggers, AI scripts and mods use.
Hit points
200
Cost
Food90Coin90
Train time
38 s
Speed
7.25

Ranged cavalry. Good against cavalry.

Population
2
Line of sight
15
Ranged resist
20%
Available from
IIIFortress
XP when killed
18
Game ID
ypConsulateKalmuck

In the game's words

How to use it

Dragoons were a very flexible mounted infantry, using their horses to move swiftly, then often dismounting to fight on foot with carbines, pistols, and sabers. During the eighteenth century in Europe, military leaders maintained dozens of regiments of Dragoons, placing them in a fixed role as medium cavalry. In the Americas, Dragoons were used as both cavalry and infantry. They scouted, raided camps, screened armies, and protected the rear of retreats. Dragoons wore tall helmets, often plumed, and carried a variety of arms. The carbines they used, called "dragons," gave the Dragoons their name. This short-barreled, smoothbore weapon had less range and power than a rifle and required that Dragoons be accompanied by infantrymen or dismounted Dragoons armed with longer-range firearms.

History

Unlike in many other European armies the roles of Russian dragoons were not limited to reconnaissance and small skirmishes. Instead dragoons made up the main battlefield cavalry of the Russian empire by the end of the 18th century. Accordingly these dragoons were trained in melee combat and drilled in cavalry tactics such as repeated melee charges or flanking attacks. Next to saber and pistols they were also armed with rifles which they variably shot from horseback or by foot. In the cavalry formation these rifles were primarily used on the flanks for defensive purposes, leading to their description as flankers. In the Napoleonic Wars the St. Petersburg Dragoons managed to capture the flags of four French regiments, including one cuirassier regiment. Compared to most other European powers at the time the Russian army had the highest ratio of cavalry to infantry, allowing it to easily compete with elite cavalry regiments of other states. Despite their specialization as battlefield cavalry the dragoons continued to carry out duties standing in the tradition of dragoons as mounted infantry. Dismounted these soldiers were able to conduct the "little war" in urban environments and sieges to sabotage enemy supplies and harass infantry forces. This was by definition a role of the “Jaegers”, another specialized force that like the elite dragoons appeared comparably late in the Russian army.

From the game's History encyclopedia (Cavalry).

Counter Dragoon, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged (defend)22 ranged3 s12×2 vs Artillery×2.25 vs Coyote Man×3 vs Heavy Cavalry×1.2 vs Light Cavalry×0.5 vs Villager
Melee11 melee1.5 s—×2 vs Artillery×2.25 vs Coyote Man×3 vs Heavy Cavalry×1.2 vs Light Cavalry
Siege9 siege3 s——

Civilizations

ItaliansOttomansRussians

Home City cards that ship it

Cards and technologies that change it

AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
CouriersCavalry: train time −45%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Junín HussarsCavalry: speed +5%
Liberation MarchCavalry: train time −35%, speed +5%

…and 30 more that change every Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).