AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Other · Fortress Age

Dutch Expeditionary Force

Dutch Expeditionary Force (proto ID ypConsulateArmyDutch2) is an other unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 800 hit points, ranged 80 every 3 s at range 16, 20% ranged resist. 1 civilization has it.

Quick answers (2)
Which civilizations have Dutch Expeditionary Force?
Japanese.
What is the proto ID of Dutch Expeditionary Force?
ypConsulateArmyDutch2 — the name scenario triggers, AI scripts and mods use.
Hit points
800
Cost
800Trade
Train time
40 s
Speed
7

An army of Dutch Blue Guards (Musketeers) and Carabineers (Ruyters). 6 Blue Guards: heavy ranged infantry that are armed with a bayonet to beat cavalry and good at range against hand infantry. 8 Carabineer: ranged cavalry that is good against cavalry.

Population
13
Line of sight
9
Ranged resist
20%
Available from
IIIFortress
XP when killed
80
Game ID
ypConsulateArmyDutch2

Attacks

AttackDamageEveryRangeMultipliers
Ranged80 ranged3 s16—

Trained at

Civilizations

Japanese

Cards and technologies that change it

AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
Good Faith AgreementsConsulate Unit: train time −50%
Good Faith AgreementsConsulate Unit: train time −50%
Industrial AgeConsulate Unit: hit points +30%, damage +30%
Starting TechsConsulate Unit: damage +10%, hit points +10%
Starting TechsConsulate Unit: damage +10%, hit points +10%
BakufuBanner Army: train time +10%
Banner SchoolBanner Army: train time −30%
End RelationsBanner Army: Food cost +15%
Foreign Trading CompaniesBanner Army: Trade cost −15%
German AlliesBanner Army: Food cost −15%

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).