AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Fortress Age

Eclaireur

Eclaireur (proto ID deRevolutionaryScout) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 190 hit points, melee 10 every 1.5 s (×3 vs Artillery, ×2 vs Infantry, ×2.5 vs Mercenary), 10% ranged resist. It costs 100 wood and takes 20 s to train. 1 civilization has it.

Quick answers (3)
How much does Eclaireur cost in AoE3?
100 wood; 20 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Eclaireur?
French.
What is the proto ID of Eclaireur?
deRevolutionaryScout — the name scenario triggers, AI scripts and mods use.
Hit points
190
Cost
Wood100
Train time
20 s
Speed
7

French mounted scout who knows the area. Good against artillery, infantry and mercenaries.

Population
0
Line of sight
24
Ranged resist
10%
Build limit
10
Available from
IIIFortress
XP when killed
10
Game ID
deRevolutionaryScout

Attacks

AttackDamageEveryRangeMultipliers
Melee10 melee1.5 s—×3 vs Artillery×2 vs Infantry×0.25 vs Villager×2.5 vs Mercenary
Siege10 siege3 s——
Tramplearea 27 melee2 s—×3 vs Artillery×2 vs Infantry×0.25 vs Villager×2.5 vs Mercenary

Civilizations

French

Cards and technologies that change it

Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
Cheyenne Horse TradingCavalry: train time −40%
Comanche Horse BreedingCavalry: hit points +10%
Comanche MustangsCavalry: speed +5%
CouriersCavalry: train time −45%
Cree TanningCavalry: hit points +5%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Lakota Horse TradingCavalry: train time −25%
Liberation MarchCavalry: train time −35%, speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Mass CavalryCavalry: train time −35%
Mass CavalryCavalry: train time −35%
Navajo WeavingCavalry: hit points +5%
Polish HorsemanshipCavalry: train time −40%
Quechuan DietCavalry: train time −15%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Shaman DrumsCavalry: train time −10%
Spanish Riding SchoolCavalry: speed +10%
Sudanese Quilted ArmorCavalry: hand resist +0.1
TEAM Kamchatka ExpeditionsCavalry: line of sight +4, hit points +10%
TEAM MustangsCavalry: Coin cost −10%, Wood cost −10%, Food cost −10%
Terror ChargeCavalry: train time −20%

…and 69 more that change every Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).