AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Villager · Discovery Age

Fishing Canoe

Fishing Canoe (proto ID deFishingBoatAfrican) is a villager unit in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 200 hit points, ranged 8 every 2 s at range 20, 50% ranged resist. It costs 70 wood and takes 25 s to train at the Whaling Ship and Port. 4 civilizations have it.

Quick answers (3)
How much does Fishing Canoe cost in AoE3?
70 wood; 25 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Fishing Canoe?
Ethiopians, Hausa, Italians and Japanese.
What is the proto ID of Fishing Canoe?
deFishingBoatAfrican — the name scenario triggers, AI scripts and mods use.
Hit points
200
Cost
Wood70
Train time
25 s
Speed
4

Gathers Food from Fish or Coin from Whales.

Population
1
Line of sight
18
Ranged resist
50%
Build limit
99
Available from
IDiscovery
XP when killed
7
Game ID
deFishingBoatAfrican

In the game's words

How to use it

The Fishing Canoe is a unique African vessel available in the Exploration Age. Like the Fishing Ships of other civilizations, Fishing Canoes can fish or whale the ocean for food or coin; however, they can also defend themselves with a small, low-damage attack.

History

Teeming with aquatic life and serving as highways between regions, the rivers and coasts of Africa were ideal venues for fishing and trade. Small water crafts plied the waterways in search of food – and were always prepared to fend off predators or raiders.

From the game's History encyclopedia (Gatherers).

Fishing Canoe, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged8 ranged2 s20×0.5 vs Villager
Siege15 siege2 s20—

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Trained at

Civilizations

EthiopiansHausaItaliansJapanese

Home City cards that ship it

Cards and technologies that change it

Canoe CraftingWood cost −15%
Legendary Canoeshit points +50%, damage +50%
River SkirmishesShip: damage +25%
SchoonersWood cost −20, train time −30%
TEAM BirchbarkWood cost −5%
Ignatian SpiritualityUnit Class: hit points +5%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%; Villager: gathering Tree rate +5%, gathering Hunted Animals rate +5%, gathering Fishing Hole rate +5%, gathering Herded Animals rate +5%, gathering Mine rate +5%, gathering Berry Bush rate +5%, gathering Cherry Orchard rate +5%, gathering Mango Grove rate +5%, gathering Blueberry Bush rate +5%, gathering Mill rate +5%, gathering Farm rate +5%, gathering Estate rate +5%, gathering Mountain Monastery rate +5%, gathering Rice Paddy rate +5%, gathering Field rate +5%, gathering Hacienda rate +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Bombay MarineShip: train time −30%, XP for building +30%
Byzantine LegacyShip: hit points +15%
Couronian ShipyardsShip: train time −20%
LantakasShip: damage +15%
SperonarasShip: speed +10%
End RelationsEconomic Unit: line of sight −7
Ottoman AlliesEconomic Unit: line of sight +7
TEAM Spanish InquisitionEconomic Unit: line of sight +10
Town WatchEconomic Unit: line of sight +3
AdoptionVillager: train time −25%, XP for building +250%
Agrarian ReformsVillager: gathering Folwark rate +30%, gathering Hunted Animals rate −50%, gathering Fishing Hole rate −50%, gathering Mill rate +30%, gathering Farm rate +30%, gathering Cherry Orchard rate +30%, gathering Rice Paddy rate +30%, gathering Field rate +30%, gathering Hacienda rate +30%
Akan Cocoa BeansVillager: gathering Berry Bush rate +30%, gathering Blueberry Bush rate +30%, gathering Cherry Orchard rate +10%, gathering Mill rate +10%, gathering Farm rate +10%, gathering Folwark rate +10%, gathering Field rate +10%, gathering Rice Paddy rate +10%, gathering Hacienda rate +10%
Akan Gold EconomyVillager: gathering Mine rate +10%, gathering Tribal Marketplace rate +10%, gathering Mountain Monastery rate +10%
Alpaca WoolVillager: hit points +50%, resist +0.3
AmalgamationVillager: gathering Mine rate +20%, gathering Mountain Monastery rate +20%
AmazoniaVillager: gathering Tree rate +20%
Amber CraftsmenVillager: gathering Mine rate +15%, gathering Mountain Monastery rate +15%
Artificial FertilizerVillager: gathering Mill rate +30%, gathering Farm rate +30%, gathering Folwark rate +30%, gathering Rice Paddy rate +30%, gathering Field rate +30%, gathering Hacienda rate +30%
Astute TradingVillager: gathering Tribal Marketplace rate +20%
Aztec MiningVillager: gathering Mine rate +40%, gathering Mountain Monastery rate +40%
BastimentoVillager: train time −20%
BeekeepersVillager: gathering Hunted Animals rate +15%, gathering Fishing Hole rate +15%, gathering Berry Bush rate +15%, gathering Blueberry Bush rate +15%, gathering Field rate +15%, gathering Mill rate +15%, gathering Farm rate +15%, gathering Rice Paddy rate +15%
Blackwood TradeVillager: gathering Tree rate +20%, gathering Mango Grove rate +20%

…and 243 more that change every Villager.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).