AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Flamethrower

Flamethrower (proto ID ypFlameThrower) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 210 hit points, 65% ranged resist. It costs 170 wood, 170 coin and takes 40 s to train at the Fort, American Citadel and Castle. 1 civilization has it.

Quick answers (3)
How much does Flamethrower cost in AoE3?
170 wood, 170 coin; 40 s to train; 3 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Flamethrower?
Chinese.
What is the proto ID of Flamethrower?
ypFlameThrower — the name scenario triggers, AI scripts and mods use.
Hit points
210
Cost
Coin170Wood170
Train time
40 s
Speed
4.25

Chinese siege weapon that shoots fire at a short range. Better against infantry than buildings.

Population
3
Line of sight
14
Ranged resist
65%
Available from
IIColonial
XP when killed
34
Game ID
ypFlameThrower

In the game's words

How to use it

The Chinese flamethrower is a Chinese siege weapon that fires a continuous stream of flame, incinerating enemy infantry and burning down enemy buildings from short range. It can be built at a Castle, as an individual unit or as part of the Black Flag Banner Army.

History

The flamethrower was the first use of gunpowder in warfare, before it was imbued with enough saltpeter to explode. The Chinese flamethrower design, the Pen Huo Qi, was based on a seventh-century Byzantine model, which featured an inconsistent spurting action. The Chinese desired a more continuous flame, and achieved it by developing a dual bellows system. Two bellows allowed for the creation of an unbroken stream of the chemical fuel naphtha, which could then be ignited. The Chinese flamethrower was used both as a defensive weapon and a siege unit. It was often fixed on a wall, positioned to fire down on incoming soldiers and siege weapons. However, the most common depiction of the flamethrower portrays it as mounted on a four-wheeled pushcart. This mobility most likely allowed the flamethrower to be used on the battlefield, to deter enemy attacks, as well as to project a shield of flame for advancing soldiers.

From the game's History encyclopedia (Artillery).

Flamethrower, from the game's History

Trained at

Civilizations

Chinese

Home City cards that ship it

Cards and technologies that change it

Disciplined Flamethrowerdamage +20%, hit points +20%
Engineering Schooltrain time −30%
Exalted Flamethrowerhit points +50%, damage +50%
Fire Dragon Manualtime between attacks (Flame) −10%
Honored Flamethrowerdamage +30%, hit points +30%
Inuit Sledsspeed +5%
Siege Attackdamage +15%
Siege Combatdamage +20%, hit points +20%
Siege Hitpointshit points +15%
TEAM Engineering Schooltrain time −15%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Cree TanningInfantry: hit points +5%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Navajo WeavingInfantry: hit points +5%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Somali Oryx Hide ShieldsInfantry: ranged resist +0.05
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%
YogaInfantry: damage +5%
ZamindarsInfantry: train time −20%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%

…and 25 more that change every Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).