AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Building · Discovery Age

Castle

Castle (proto ID ypCastle) is a building in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 3,000 hit points, ranged 30 every 3 s at range 24 (×1.5 vs Cavalry, ×1.3 vs Light Infantry). It costs 250 wood, 50 coin and takes 55 s to build. 3 civilizations have it.

Quick answers (3)
How much does Castle cost in AoE3?
250 wood, 50 coin; 55 s to build (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Castle?
Chinese, Indians and Japanese.
What is the proto ID of Castle?
ypCastle — the name scenario triggers, AI scripts and mods use.
Hit points
3,000
Cost
Coin50Wood250
Build time
55 s
Line of sight
32

A powerful defensive building that can also train and upgrade artillery.

Siege resist
0%
Build limit
5
Available from
IDiscovery
XP when killed
120
Game ID
ypCastle

In the game's words

How to use it

The Castle is a defensive building that is much stronger than a tower. It can train artillery units, and even act as a safe haven for villagers that need to be garrisoned out of harm’s way. The Castle is available in the Exploration Age, and can be shipped using selected Home City cards.

History

The fortification of towns had been in practice since ancient times, exhibited in the high-walled cities of Rome and the palaces of Byzantium; but in the ninth century, the feudal lords of Europe began to experiment with the castle, or fortified residence. These began as an elevated patch of terrain surrounded by a primitive ditch. Throughout medieval times, as siege technology developed and the threat of war constantly loomed, European rulers began to raise the walls of their fortresses higher and higher, and thicker walls were topped with towers and parapets. By the thirteenth century, castles had become highly sophisticated, and the integral spine to any kingdom. First, a strategic location was chosen, such as on a high cliff or at the bend in a river. Then a moat was dug, restricting access to a narrow point that was often blocked by a retractable drawbridge. The keep, or innermost part of the castle, was protected by a series of walls that had to be breached in order to enter, defeat the survivors, and claim victory. The earliest Japanese castle was the yamashiro, a deforested hill carved into a series of walls and courtyards. Each of the horizontal baileys gave defenders an open view of the battlefield. Because it had the same primarily defensive purpose as the European castle, the yamashiro shared many of the same features, with its squat, angular walls surrounding ditches. Also, both structures housed barracks and training facilities for a standing army led by the elite warrior class (the samurai, in the case of the Japanese).

From the game's History encyclopedia (Buildings).

Castle, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged30 ranged3 s24×1.5 vs Cavalry×1.3 vs Light Infantry×0.5 vs Siege Trooper×0.25 vs Villager
Anti-ship100 siege3 s40×0.5 vs Siege Trooper
Cannonarea 360 siege3 s24×1.5 vs Cavalry×1.3 vs Light Infantry×0.5 vs Siege Trooper×0.25 vs Villager

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Cards and technologies that change it

1 Flatland Castledamage (Ranged) +10%, hit points +10%
1 Flatland Castledamage (Ranged) +10%, hit points +10%
Baltic Sea Tradeauto gather oldenburg rate set to 0.5
Extensive Fortificationsbuild limit +100%; Frontier Fortification: hit points +25%
Extensive Fortificationsbuild limit +100%; Frontier Fortification: hit points +25%
Extensive Fortificationsbuild limit +100%; Frontier Fortification: hit points +25%
Hill Castledamage (Ranged) +50%
Mountain Castlehit points +50%, damage (Anti-ship) +100%
TEAM Natural LookoutsWood cost −30%
Yamashirorange (Ranged) +6, range (Cannon) +6, line of sight +6
Bayajidda EpicBuilding: XP for building set to 0
Branicki ArchitectureBuilding: hit points +5%
Byzantine LegacyBuilding: hit points +15%
Camp MovementsBuilding: build time −25%
Chipotle TacticsBuilding: resources back when killed set to 0.2; Frontier Fortification: resources back when killed set to 0.28
Code NapoleonBuilding: Coin cost +25%, Wood cost +25%, Food cost +25%
End RelationsBuilding: line of sight −7
End RelationsBuilding: Food cost +15%, Wood cost +15%
Gas LightingBuilding: line of sight +4
Gondarine ArchitectureBuilding: hit points +25%
Heated ShotBuilding: damage bonus against Ship +50%
Huanka SupportBuilding: build time −15%
Improved BuildingsBuilding: hit points +40%
Improved BuildingsBuilding: hit points +40%
Industrial AgeBuilding: line of sight +4
Land ReformsBuilding: XP for building +100%
Land ReformsBuilding: XP for building +100%
LantakasBuilding: damage +15%
Maya ArchitectureBuilding: hit points +30%
Mazepa ArchitectureBuilding: hit points +25%
Monumental ArchitectureBuilding: hit points +30%
Mughal ArchitectureBuilding: Wood cost −20%, build time −30%
Ottoman AlliesBuilding: line of sight +7
Portuguese AlliesBuilding: Wood cost −15%, Food cost −15%
Radvila ArchitectureBuilding: hit points +25%
State ConstitutionsBuilding: hit points +25%
TEAM Coastal DefensesBuilding: damage bonus against Ship +0.8
TEAM Improved BuildingsBuilding: hit points +25%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
WampumBuilding: XP for building +35%
Winter CountsBuilding: XP for building +20%
Zamojski ArchitectureBuilding: hit points +15%
Extensive FortificationsFrontier Fortification: hit points +25%

…and 5 more that change every Foundry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).