Building · Discovery Age
Castle
Castle (proto ID ypCastle) is a building in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 3,000 hit points, ranged 30 every 3 s at range 24 (×1.5 vs Cavalry, ×1.3 vs Light Infantry). It costs 250 wood, 50 coin and takes 55 s to build. 3 civilizations have it.
Quick answers (3)
- How much does Castle cost in AoE3?
- 250 wood, 50 coin; 55 s to build (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Castle?
- Chinese, Indians and Japanese.
- What is the proto ID of Castle?
- ypCastle — the name scenario triggers, AI scripts and mods use.
A powerful defensive building that can also train and upgrade artillery.
- Siege resist
- 0%
- Build limit
- 5
- Available from
- IDiscovery
- XP when killed
- 120
- Game ID
ypCastle
In the game's words
How to use it
The Castle is a defensive building that is much stronger than a tower. It can train artillery units, and even act as a safe haven for villagers that need to be garrisoned out of harm’s way. The Castle is available in the Exploration Age, and can be shipped using selected Home City cards.
History
The fortification of towns had been in practice since ancient times, exhibited in the high-walled cities of Rome and the palaces of Byzantium; but in the ninth century, the feudal lords of Europe began to experiment with the castle, or fortified residence. These began as an elevated patch of terrain surrounded by a primitive ditch. Throughout medieval times, as siege technology developed and the threat of war constantly loomed, European rulers began to raise the walls of their fortresses higher and higher, and thicker walls were topped with towers and parapets. By the thirteenth century, castles had become highly sophisticated, and the integral spine to any kingdom. First, a strategic location was chosen, such as on a high cliff or at the bend in a river. Then a moat was dug, restricting access to a narrow point that was often blocked by a retractable drawbridge. The keep, or innermost part of the castle, was protected by a series of walls that had to be breached in order to enter, defeat the survivors, and claim victory. The earliest Japanese castle was the yamashiro, a deforested hill carved into a series of walls and courtyards. Each of the horizontal baileys gave defenders an open view of the battlefield. Because it had the same primarily defensive purpose as the European castle, the yamashiro shared many of the same features, with its squat, angular walls surrounding ditches. Also, both structures housed barracks and training facilities for a standing army led by the elite warrior class (the samurai, in the case of the Japanese).
From the game's History encyclopedia (Buildings).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 30 ranged | 3 s | 24 | ×1.5 vs Cavalry×1.3 vs Light Infantry×0.5 vs Siege Trooper×0.25 vs Villager |
| Anti-ship | 100 siege | 3 s | 40 | ×0.5 vs Siege Trooper |
| Cannonarea 3 | 60 siege | 3 s | 24 | ×1.5 vs Cavalry×1.3 vs Light Infantry×0.5 vs Siege Trooper×0.25 vs Villager |
Trains and researches
Every unit and technology the game lists at this building; each civilization sees only its own.
Built by
Civilizations
Cards and technologies that change it
…and 5 more that change every Foundry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).