AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Ship · Colonial Age

Gunboat

Gunboat (proto ID deGunboat) is a ship unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 250 hit points, ranged 25 every 4.5 s at range 16 (×4 vs Warship), 50% ranged resist. It costs 120 wood, 100 coin and takes 10 s to train at the Dock. 3 civilizations have it.

Quick answers (3)
How much does Gunboat cost in AoE3?
120 wood, 100 coin; 10 s to train; 4 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Gunboat?
Danes, Swedes and Russians.
What is the proto ID of Gunboat?
deGunboat — the name scenario triggers, AI scripts and mods use.
Hit points
250
Cost
Coin100Wood120
Train time
10 s
Speed
7.5

Gunboat. Quickly assembled war boat that is good against warships but loses hitpoints over time.

Population
4
Line of sight
34
Ranged resist
50%
Build limit
10
Available from
IIColonial
XP when killed
12
Game ID
deGunboat

In the game's words

How to use it

The Gunboat is a unique Danish levy boat available at the Dock in the Commerce Age. Like other levied units, the Gunboat loses hitpoints over time. Furthermore, Gunboats occupy population slots, directly restricting your available land army capacity. They can be amassed quickly for a low cost and effectively harass larger warships.

History

Following the 1807 Bombardment of Copenhagen and the loss of its fleet, Denmark-Norway turned to “kanonbåde” (gunboats) as their primary defense. These nimble vessels, armed with heavy mortars or cannons, thrived in shallow coastal waters. This strategy was mirrored by other Baltic powers, including Sweden and Russia, to defend their jagged coastlines. During the subsequent "Gunboat War", swarms of these affordable vessels famously challenged the British Royal Navy. By utilizing hit-and-run tactics in calm winds, these small boats proved that localized firepower could effectively defy even the world’s most powerful warships.

From the game's History encyclopedia (Special).

Gunboat, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Rangedarea 125 siege4.5 s16×4 vs Warship
Long rangearea 380 siege3 s40×0.25 vs Artillery×0.25 vs Dock×0.25 vs Villager×6 vs Building

Trained at

Civilizations

DanesSwedesRussians

Home City cards that ship it

Cards and technologies that change it

Archipelago Fleetbecomes available
Baltic Sea Tradeauto gather oldenburg rate set to 0.1
Bornholm Marineshealth regeneration set to 0, XP for building +13, XP for kills +13
Gunboatsbecomes available
Bombay MarineShip: train time −30%, XP for building +30%
Byzantine LegacyShip: hit points +15%
Couronian ShipyardsShip: train time −20%
LantakasShip: damage +15%
River SkirmishesShip: damage +25%
SperonarasShip: speed +10%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%; Siege Trooper: train time +15%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
ArmadaWar Ship: hit points +20%, line of sight +2
Artificial IslandsWar Ship: Wood cost −35%
Cipactli WorshipWar Ship: hit points +10%, damage +10%
European CannonsWar Ship: range (Broadside) +2, range (Siege) +2, range (Ranged) +2, range (Roundel) +2, range (Roundel Pierce) +2, range (Ranged Attack Contained) +2, range (Charge Broadside) +2, line of sight +2, damage +15%
European CannonsWar Ship: range (Broadside) +2, range (Siege) +2, range (Ranged) +2, range (Roundel) +2, range (Roundel Pierce) +2, line of sight +2, damage +15%
Flaming ArrowsWar Ship: damage +30%
Improved WarshipsWar Ship: hit points +25%, damage +25%
Improved WarshipsWar Ship: hit points +25%, damage +25%
Improved WarshipsWar Ship: hit points +25%, damage +25%
Naval GunnersWar Ship: damage +20%
Naval GunnersWar Ship: damage +20%
Navigation SchoolWar Ship: train time −20%, Coin cost −20%, Wood cost −20%

…and 6 more that change every War Ship.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).