Mercenary · Fortress Age
Hatamoto Samurai
Hatamoto Samurai (proto ID ypConsulateRonin) is a mercenary unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 540 hit points, melee 58 every 1.5 s (×3 vs Cavalry, ×2.25 vs Light Infantry), 40% melee resist. 1 civilization has it.
Quick answers (2)
- Which civilizations have Hatamoto Samurai?
- Japanese.
- What is the proto ID of Hatamoto Samurai?
- ypConsulateRonin — the name scenario triggers, AI scripts and mods use.
Japanese Samurai mercenary.
- Population
- 4
- Line of sight
- 12
- Melee resist
- 40%
- Available from
- IIIFortress
- XP when killed
- 40
- Game ID
ypConsulateRonin
In the game's words
How to use it
The Samurai is a Japanese swordsman that makes up the core of the Japanese army. A tough infantry unit, the Samurai is fast, has many hitpoints, and causes heavy splash damage to all units in an area. It is also powerful against buildings, as if it were a siege unit. The Samurai can be trained at the Barracks.
History
The samurai were members of the Japanese warrior aristocracy who embodied the bushido code; they rose to power during the rival clan wars of the twelfth century. This bushido belief system - “the way of the warrior” - emphasized an unwavering loyalty to a master, the act of self-sacrifice, and an indifference to pain. From the twelfth century to the establishment of the Tokugawa shogunate in 1603, the samurai were the dominant social class in Japan, and many acted as knights in the service of the warring feudal lords. After Tokugawa Ieyasu was declared shogun and began to consolidate power, the samurai were encouraged to leave their posts as village defenders and take more bureaucratic government posts in castle towns, earning government stipends to abandon their warrior ways. This was done to reduce the threat of masterless samurai, or ronin, who had become a threat to Tokugawa’s dictatorship. However, the drastic culture shift did not sit well with many samurai, and former warriors eventually led the overthrow of the shogunate in 1867.
From the game's History encyclopedia (Infantry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Meleearea 2 | 58 melee | 1.5 s | — | ×3 vs Cavalry×2.25 vs Light Infantry |
| Siege | 120 siege | 3 s | — | — |
| Melee (cover)area 2 | 29 melee | 1.5 s | — | ×3 vs Cavalry×2.25 vs Light Infantry |
Trained at
Civilizations
Cards and technologies that change it
…and 43 more that change every Hand Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).