AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Mercenary · Fortress Age

Hatamoto Samurai

Hatamoto Samurai (proto ID ypConsulateRonin) is a mercenary unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 540 hit points, melee 58 every 1.5 s (×3 vs Cavalry, ×2.25 vs Light Infantry), 40% melee resist. 1 civilization has it.

Quick answers (2)
Which civilizations have Hatamoto Samurai?
Japanese.
What is the proto ID of Hatamoto Samurai?
ypConsulateRonin — the name scenario triggers, AI scripts and mods use.
Hit points
540
Cost
290Trade
Train time
60 s
Speed
4.5

Japanese Samurai mercenary.

Population
4
Line of sight
12
Melee resist
40%
Available from
IIIFortress
XP when killed
40
Game ID
ypConsulateRonin

In the game's words

How to use it

The Samurai is a Japanese swordsman that makes up the core of the Japanese army. A tough infantry unit, the Samurai is fast, has many hitpoints, and causes heavy splash damage to all units in an area. It is also powerful against buildings, as if it were a siege unit. The Samurai can be trained at the Barracks.

History

The samurai were members of the Japanese warrior aristocracy who embodied the bushido code; they rose to power during the rival clan wars of the twelfth century. This bushido belief system - “the way of the warrior” - emphasized an unwavering loyalty to a master, the act of self-sacrifice, and an indifference to pain. From the twelfth century to the establishment of the Tokugawa shogunate in 1603, the samurai were the dominant social class in Japan, and many acted as knights in the service of the warring feudal lords. After Tokugawa Ieyasu was declared shogun and began to consolidate power, the samurai were encouraged to leave their posts as village defenders and take more bureaucratic government posts in castle towns, earning government stipends to abandon their warrior ways. This was done to reduce the threat of masterless samurai, or ronin, who had become a threat to Tokugawa’s dictatorship. However, the drastic culture shift did not sit well with many samurai, and former warriors eventually led the overthrow of the shogunate in 1867.

From the game's History encyclopedia (Infantry).

Hatamoto Samurai, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Meleearea 258 melee1.5 s—×3 vs Cavalry×2.25 vs Light Infantry
Siege120 siege3 s——
Melee (cover)area 229 melee1.5 s—×3 vs Cavalry×2.25 vs Light Infantry

Trained at

Civilizations

Japanese

Cards and technologies that change it

Archaic Infantry CombatHand Infantry: hit points +15%, damage +15%
Archaic Infantry HitpointsHand Infantry: hit points +15%
Carib Kasiri BeerHand Infantry: damage +10%
Hand Infantry / Hand Cavalry HitpointsHand Infantry: hit points +15%
Infantry BreastplateHand Infantry: hit points +10%
Mapuche TacticsHand Infantry: damage (Siege) +50%
Maya Cotton ArmorHand Infantry: hit points +20%
Push of PikeHand Infantry: speed +10%, train time +10%
TEAM Hand Infantry AttackHand Infantry: damage +15%
Zapotec Cult of the DeadHand Infantry: damage +20%
Good Faith AgreementsConsulate Unit: train time −50%
Good Faith AgreementsConsulate Unit: train time −50%
Industrial AgeConsulate Unit: hit points +30%, damage +30%
Starting TechsConsulate Unit: damage +10%, hit points +10%
Starting TechsConsulate Unit: damage +10%, hit points +10%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%; Mercenary: Coin cost +2%
Mapuche Ad-mapuUnit: Coin cost −10%; Mercenary: Coin cost +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
CorseletHeavy Infantry: hit points +25%, speed −15%
TEAM House of BernadotteHeavy Infantry: hit points +15%
United States ArmyHeavy Infantry: hit points +15%, damage +15%
Akan FontomfromInfantry: speed +5%, train time −20%

…and 43 more that change every Hand Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).