AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Colonial Age

Holcan Javelineer

Holcan Javelineer (proto ID deNatHolcanJavelineer) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 185 hit points, ranged 10 every 1.5 s at range 12; melee 10 every 1.5 s (×3 vs Cavalry, ×2.25 vs Light Infantry), 10% melee resist. It costs 75 food, 25 wood and takes 30 s to train at the Native Embassy, Trading Post and American Citadel. 3 civilizations have it.

Quick answers (3)
How much does Holcan Javelineer cost in AoE3?
75 food, 25 wood; 30 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Holcan Javelineer?
Mexicans, Spanish and Aztecs.
What is the proto ID of Holcan Javelineer?
deNatHolcanJavelineer — the name scenario triggers, AI scripts and mods use.
Hit points
185
Cost
Food75Wood25
Train time
30 s
Speed
4.5

Archaic heavy infantry. Good against cavalry and buildings.

Population
0
Line of sight
16
Melee resist
10%
Build limit
17
Available from
IIColonial
XP when killed
10
Game ID
deNatHolcanJavelineer

Attacks

AttackDamageEveryRangeMultipliers
Ranged10 ranged1.5 s12—
Melee10 melee1.5 s—×3 vs Cavalry×2.25 vs Light Infantry
Siege24 siege3 s——

Home City cards that ship it

Cards and technologies that change it

Champion Mayadamage +35%, hit points +35%
Mayabecomes available, build limit −7
Maya Warrior Societiesdamage +25%, hit points +25%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Cree TanningInfantry: hit points +5%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Navajo WeavingInfantry: hit points +5%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Somali Oryx Hide ShieldsInfantry: ranged resist +0.05
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%
YogaInfantry: damage +5%
ZamindarsInfantry: train time −20%
Black ArrowNative Warrior: train time −85%
Cherokee War CeremonyNative Warrior: speed +20%
Chimayó GenizariosNative Warrior: train time −10%
Cree KinshipNative Warrior: train time −45%
Czartoryski PatronageNative Warrior: hit points +50%, damage +50%

…and 67 more that change every Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).