Infantry · Colonial Age
Legionario
Legionario (proto ID ypConsulateGuerreiros) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 150 hit points, ranged 23 every 3 s at range 12; melee 13 every 1.5 s (×3 vs Cavalry, ×2.25 vs Light Infantry), 20% melee resist. It costs 75 food, 25 coin and takes 30 s to train. 3 civilizations have it.
Quick answers (3)
- How much does Legionario cost in AoE3?
- 75 food, 25 coin; 30 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Legionario?
- Chinese, Indians and Japanese.
- What is the proto ID of Legionario?
- ypConsulateGuerreiros — the name scenario triggers, AI scripts and mods use.
Heavy ranged infantry. Armed with a bayonet to beat cavalry.
- Population
- 1
- Line of sight
- 16
- Melee resist
- 20%
- Available from
- IIColonial
- XP when killed
- 10
- Game ID
ypConsulateGuerreiros
In the game's words
How to use it
The Musketeer is an infantry unit with decent hitpoints and range, and a good attack. Unlike most ranged units, Musketeers have a good attack against cavalry in hand-to-hand fighting. Consider Musketeers more like Pikemen, but with range, rather than archers or other light infantry. Musketeers are available to most Civilizations and are one of the most common units in the game. Musketeers are a good all-around unit, but not outstanding in any particular way. Certain Civilizations, like the British, have unique improvements to Musketeers that make them even better than regular fully upgraded Musketeer infantry.
History
Musketeers were infantry soldiers who stood in ranks two and three men deep, taking turns firing while other ranks reloaded. Musketeers were drilled and disciplined to stand as close as 80 yards away from an enemy firing at them. Musket balls ranged from about a half inch in diameter to three-quarters of an inch in diameter. Until long guns with rifled barrels that could be fired more than once every two minutes were developed, muskets were the ranged weapon of choice for infantry. Muskets had a relatively short range and were wildly inaccurate. Musketeers fought a lot like longbowmen, firing volley after volley in the direction of the enemy with no specific target. The barrage of lead was bound to hit something. A competent musketeer could fire three shots in a minute - four times slower than a longbow and twice as fast as an early rifle.
From the game's History encyclopedia (Infantry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 23 ranged | 3 s | 12 | — |
| Melee | 13 melee | 1.5 s | — | ×3 vs Cavalry×2.25 vs Light Infantry |
| Siege | 20 siege | 3 s | — | — |
Cards and technologies that change it
…and 34 more that change every Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).