AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Colonial Age

Mounted Infantry

Mounted Infantry (proto ID deNatMountedInfantryRider) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 220 hit points, ranged 14 every 3 s at range 12 (×2 vs Infantry); melee 8 every 1.5 s (×3 vs Infantry), 15% ranged resist. It costs 120 food, 40 coin and takes 35 s to train at the Native Embassy and Trading Post. 1 civilization has it.

Quick answers (3)
How much does Mounted Infantry cost in AoE3?
120 food, 40 coin; 35 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Mounted Infantry?
Germans.
What is the proto ID of Mounted Infantry?
deNatMountedInfantryRider — the name scenario triggers, AI scripts and mods use.
Hit points
220
Cost
Food120Coin40
Train time
35 s
Speed
6.25

Ranged heavy cavalry that can dismount to become a Skirmisher. Good against Infantry. Benefits from promotions.

Population
0
Line of sight
18
Ranged resist
15%
Build limit
11
Available from
IIColonial
XP when killed
16
Game ID
deNatMountedInfantryRider

Attacks

AttackDamageEveryRangeMultipliers
Ranged (defend)14 ranged3 s12×2 vs Infantry
Melee8 melee1.5 s—×3 vs Infantry
Siege9 siege3 s——
Tramplearea 34.67 melee2 s—×3 vs Infantry

Trained at

Civilizations

Germans

Cards and technologies that change it

House of Habsburgbuild limit +6, becomes available, population +1
Royal Guard Habsburgshit points +40%, damage +40%
Veteran Habsburgshit points +20%, damage +20%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
Cavalry CuirassHeavy Cavalry: hit points +10%
Germans-only extra +5% cavalry attackHeavy Cavalry: damage +5%
Italian-only extra +5% Cavalry hitpointsHeavy Cavalry: damage +5%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%

…and 72 more that change every Cavalry Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).