AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Mercenary · Fortress Age

Napoleon Gun

Napoleon Gun (proto ID deMercNapoleonGun) is a mercenary unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 230 hit points, ranged 75 every 3 s at range 23 (×3 vs Infantry, ×2 vs Ship), 50% ranged resist. It costs 475 coin and takes 45 s to train at the Saloon, Lombard, Palace and 2 more. 2 civilizations have it.

Quick answers (3)
How much does Napoleon Gun cost in AoE3?
475 coin; 45 s to train; 4 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Napoleon Gun?
Mexicans and French.
What is the proto ID of Napoleon Gun?
deMercNapoleonGun — the name scenario triggers, AI scripts and mods use.
Hit points
230
Cost
Coin475
Train time
45 s
Speed
4

Small but mighty field gun mercenary which moves and fires quickly. Has an additional case shot attack: extra powerful area damage attack which can only be used at very close range.

Population
4
Line of sight
28
Ranged resist
50%
Available from
IIIFortress
XP when killed
45
Game ID
deMercNapoleonGun

In the game's words

How to use it

The Napoleon Gun is a mercenary unit that can be trained at the Saloon or the Monastery and is available starting in the Fortress Age. Like Leather Cannons, Napoleon Guns are swifter and faster-firing than most artillery units, but have less hit points, armor, and range in comparison. They are particularly effective against infantry units, but vulnerable to melee attacks, especially from cavalry. They have an additional powerful short-range attack, the Case Shot.

History

The 12-pounder Napoleon gun was named for the emperor of France, where it was developed in 1853. It quickly gained traction in the United States, where its power, versatility, and mobility were immediately noticed and used to dreadful effect; 12-pounders were some of the deadliest killing machines of the American Civil War. By the late 19th century it had superseded most field guns as the dominant model.

From the game's History encyclopedia (Mercenaries).

Napoleon Gun, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Cannonarea 275 siege3 s23×3 vs Infantry×2 vs Ship×0.5 vs Arrow Knight
Case shotarea 37.5 siege3 s11.5×0.5 vs Cavalry×3 vs Infantry×0.5 vs Light Infantry×0.5 vs Arrow Knight
Bombardarea 275 siege3 s11.5×2 vs Ship

Trained at

Civilizations

MexicansFrench

Home City cards that ship it

Cards and technologies that change it

Dutch States ArmyMercenary: train time −15%, speed +7%; speed −7%
Flying BatteryArtillery: speed +1.1; time between attacks (Cannon) −10%, time between attacks (Case shot) −10%, time between attacks (Bombard) −10%
Improved Cannon TradeCoin cost set to 300, Influence cost set to 150
Artillery HitpointsArtillery: hit points +15%
BakufuArtillery: train time +10%
Engineering SchoolArtillery: train time −30%
Gunner's QuadrantArtillery: line of sight +6
Heated ShotArtillery: damage bonus against Ship +50%
Italian FirearmsArtillery: area of damage (Cannon) +25%, area of damage (Solid) +25%, area of damage (Explosive) +25%
Knox's Continental ArtilleryArtillery: train time −10%, hit points +10%
LantakasArtillery: damage +15%
Marion's DiversionsArtillery: speed +5%
Plan of VeracruzArtillery: line of sight +4
Professional GunnersArtillery: hit points +10%
Siege AttackArtillery: damage +15%
Siege CombatArtillery: damage +15%, hit points +15%
Siege HitpointsArtillery: hit points +15%
Smokeless PowderArtillery: damage +5%
TEAM Engineering SchoolArtillery: train time −15%
TEAM Odzutsu MortarsArtillery: damage +10%
TopçularArtillery: damage +15%, hit points +15%
TrunionArtillery: speed +15%
WampumUnit: XP for building +35%, train time −20%; Artillery: train time +15%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%; Mercenary: Coin cost +2%
Mapuche Ad-mapuUnit: Coin cost −10%; Mercenary: Coin cost +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3

…and 12 more that change every Artillery.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).