Mercenary · Fortress Age
Napoleon Gun
Napoleon Gun (proto ID deMercNapoleonGun) is a mercenary unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 230 hit points, ranged 75 every 3 s at range 23 (×3 vs Infantry, ×2 vs Ship), 50% ranged resist. It costs 475 coin and takes 45 s to train at the Saloon, Lombard, Palace and 2 more. 2 civilizations have it.
Quick answers (3)
- How much does Napoleon Gun cost in AoE3?
- 475 coin; 45 s to train; 4 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Napoleon Gun?
- Mexicans and French.
- What is the proto ID of Napoleon Gun?
- deMercNapoleonGun — the name scenario triggers, AI scripts and mods use.
Small but mighty field gun mercenary which moves and fires quickly. Has an additional case shot attack: extra powerful area damage attack which can only be used at very close range.
- Population
- 4
- Line of sight
- 28
- Ranged resist
- 50%
- Available from
- IIIFortress
- XP when killed
- 45
- Game ID
deMercNapoleonGun
In the game's words
How to use it
The Napoleon Gun is a mercenary unit that can be trained at the Saloon or the Monastery and is available starting in the Fortress Age. Like Leather Cannons, Napoleon Guns are swifter and faster-firing than most artillery units, but have less hit points, armor, and range in comparison. They are particularly effective against infantry units, but vulnerable to melee attacks, especially from cavalry. They have an additional powerful short-range attack, the Case Shot.
History
The 12-pounder Napoleon gun was named for the emperor of France, where it was developed in 1853. It quickly gained traction in the United States, where its power, versatility, and mobility were immediately noticed and used to dreadful effect; 12-pounders were some of the deadliest killing machines of the American Civil War. By the late 19th century it had superseded most field guns as the dominant model.
From the game's History encyclopedia (Mercenaries).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Cannonarea 2 | 75 siege | 3 s | 23 | ×3 vs Infantry×2 vs Ship×0.5 vs Arrow Knight |
| Case shotarea 3 | 7.5 siege | 3 s | 11.5 | ×0.5 vs Cavalry×3 vs Infantry×0.5 vs Light Infantry×0.5 vs Arrow Knight |
| Bombardarea 2 | 75 siege | 3 s | 11.5 | ×2 vs Ship |
Home City cards that ship it
Cards and technologies that change it
…and 12 more that change every Artillery.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).