AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Mercenary · Fortress Age

Repentant Jaeger

Repentant Jaeger (proto ID ypRepentantJaeger) is a mercenary unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 250 hit points, ranged 30 every 3 s at range 20 (×2 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry); melee 15 every 1.5 s (×2 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry), 40% ranged resist. It costs 200 coin and takes 38 s to train. 3 civilizations have it.

Quick answers (3)
How much does Repentant Jaeger cost in AoE3?
200 coin; 38 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Repentant Jaeger?
British, Swedes and Russians.
What is the proto ID of Repentant Jaeger?
ypRepentantJaeger — the name scenario triggers, AI scripts and mods use.
Hit points
250
Cost
Coin200
Train time
38 s
Speed
4

Hessian skirmisher mercenary. Good against infantry.

Population
2
Line of sight
24
Ranged resist
40%
Available from
IIIFortress
XP when killed
20
Game ID
ypRepentantJaeger

In the game's words

How to use it

Mercenaries are much stronger versions of native auxiliaries, standard or unique units. For a sum of coin they can be hired from the Home City as well as respective Mercenary training buildings of your civilization (i.e. Taverns, Saloons, Monasteries, Palaces, or Lombards). Make sure to check its tooltip at the game start to see what Mercenaries are available. Their selection per map is fully random. Typical Mercenary counter units are Spies, Native Scouts, Inquisitors, Disciples.

History

Many nations in the late eighteenth century had one version or another of lightly armed huntsmen turned soldiers. They were highly mobile and good marksmen. Companies of these jaegers (German for hunters) were sold into mercenary service by their rulers to accompany British troops during the American Revolution, and they participated in every major engagement. Some were actual hunters, while others were debtors or criminals. The bulk of these jaegers were from Hesse-Cassel in Germany, and the whole group of them came to be known as Hessians. George Washington crossed the Delaware River on Christmas Eve in 1776 to make a surprise attack on the British at Trenton. His attack captured hundreds of Hessian soldiers and was a turning point for the flagging morale of Washington's troops and the American Revolution in general. Jaegers carried rifles and a hunting sword called a hirschfaenger used for dressing elk. They wore green coats, wool pants, and three-cornered hats (or sometimes tall, pointed Grenadier miters). When mounted, Hessian jaegers carried carbines and sabres.

From the game's History encyclopedia (Mercenaries).

Repentant Jaeger, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged30 ranged3 s20×0.6 vs Cavalry×2 vs Heavy Infantry×2.5 vs Light Cavalry×0.6 vs Light Infantry×2.5 vs Ranged Shock Infantry
Melee15 melee1.5 s—×0.75 vs Cavalry×2 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry
Siege18 siege3 s——

Civilizations

BritishSwedesRussians

Cards and technologies that change it

ArmatoloiRanged Infantry: damage +5%
French and Hausa-only extra +5% Ranged Infantry damageRanged Infantry: damage +5%
Haudenosaunee LacrosseRanged Infantry: damage +10%
Peninsular GuerrillasRanged Infantry: damage +20%
TEAM Coffee ConsumptionRanged Infantry: speed +5%
TEAM Senegalese RiflemenRanged Infantry: damage +10%
Flint LockGunpowder Trooper: hit points +10%
Paper CartridgeGunpowder Trooper: damage +15%
Smokeless PowderGunpowder Trooper: damage +10%
TEAM Gunpowder Infantry HitpointsGunpowder Trooper: hit points +15%
TemenyasGunpowder Trooper: damage +5%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Cree TanningInfantry: hit points +5%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Navajo WeavingInfantry: hit points +5%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Somali Oryx Hide ShieldsInfantry: ranged resist +0.05
Standing ArmyInfantry: train time −25%

…and 50 more that change every Ranged Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).