AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Colonial Age

Sudanese Dervish

Sudanese Dervish (proto ID deNatMercSudaneseDervish) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 110 hit points, melee 12 every 1 s (×3 vs Heavy Infantry), 15% ranged resist. It costs 50 food, 50 wood and takes 30 s to train. 3 civilizations have it.

Quick answers (3)
How much does Sudanese Dervish cost in AoE3?
50 food, 50 wood; 30 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Sudanese Dervish?
Ethiopians, Hausa and Ottomans.
What is the proto ID of Sudanese Dervish?
deNatMercSudaneseDervish — the name scenario triggers, AI scripts and mods use.
Hit points
110
Cost
Food50Wood50
Train time
30 s
Speed
5

Fast Sudanese infantry which tosses knives from range to inflict melee damage. Attacks faster at close range. Good against heavy infantry, particularly in melee.

Population
0
Line of sight
16
Ranged resist
15%
Available from
IIColonial
XP when killed
10
Game ID
deNatMercSudaneseDervish

Attacks

AttackDamageEveryRangeMultipliers
Melee12 melee1 s—×0.5 vs Coyote Man×0.5 vs Heavy Cavalry×3 vs Heavy Infantry
Siege8 siege3 s——

Civilizations

EthiopiansHausaOttomans

Home City cards that ship it

Cards and technologies that change it

Champion Sudanesehit points +35%, damage +35%
Sudanese Warrior Societieshit points +25%, damage +25%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Cree TanningInfantry: hit points +5%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Navajo WeavingInfantry: hit points +5%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Somali Oryx Hide ShieldsInfantry: ranged resist +0.05
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%
YogaInfantry: damage +5%
ZamindarsInfantry: train time −20%
Black ArrowNative Warrior: train time −85%
Cherokee War CeremonyNative Warrior: speed +20%
Chimayó GenizariosNative Warrior: train time −10%
Cree KinshipNative Warrior: train time −45%
Czartoryski PatronageNative Warrior: hit points +50%, damage +50%

…and 61 more that change every Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).