AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Tercio

Tercio (proto ID ypConsulateTercio) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 120 hit points, melee 8 every 1.5 s (×5 vs Cavalry, ×3.5 vs Light Infantry), 10% melee resist. It costs 40 food, 40 coin and takes 27 s to train. 3 civilizations have it.

Quick answers (3)
How much does Tercio cost in AoE3?
40 food, 40 coin; 27 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Tercio?
Chinese, Indians and Japanese.
What is the proto ID of Tercio?
ypConsulateTercio — the name scenario triggers, AI scripts and mods use.
Hit points
120
Cost
Food40Coin40
Train time
27 s
Speed
5

Archaic heavy infantry. Good against cavalry and buildings.

Population
1
Line of sight
12
Melee resist
10%
Available from
IIColonial
XP when killed
8
Game ID
ypConsulateTercio

In the game's words

How to use it

The Pikeman is an infantry unit with decent hitpoints and damage, but no range. They do all of their damage in melee combat. Pikemen are best fielded against cavalry or buildings. They are cheap to train and cost no Coin, and may be trained in the Commerce Age. For most civilizations Pikemen cannot be upgraded beyond Veteran level for any civilization, except the Spanish.

History

Pikemen fought in very tight formations that maximized the danger to enemies as they approached. The front rank would set their pikes against a cavalry charge, placing the butt of the staff against the ground, braced by the instep of their back foot, with the tip raised up at an angle. The rank standing just behind the first would hold their pikes straight out at about shoulder height to add still more stabbing spearheads. As firearms developed, they were integrated into units of pikemen. By the mid-seventeenth century an infantry regiment might be composed of two-thirds musketeers and a third pikemen. Eventually firearms with mounted bayonets came to replace pikes, which were little seen or used after the nineteenth century. A typical pike was a 10- to almost 20-foot spear-like wooden staff with a steel or iron spear point. Some pikemen also carried swords and axes to attack any enemies who survived the deadly bristling of pike formation. They wore helmets, and sometimes breastplates, to defend themselves against attacks.

From the game's History encyclopedia (Infantry).

Tercio, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee8 melee1.5 s—×5 vs Cavalry×3.5 vs Light Infantry
Siege32 siege3 s——
Melee (cover)4 melee1.5 s—×5 vs Cavalry×3.5 vs Light Infantry

Civilizations

ChineseIndiansJapanese

Cards and technologies that change it

Industrial AgeConsulate Unit: hit points +30%, damage +30%; range (Melee) +0.5, range (Melee (cover)) +0.5, range (Melee (defend)) +0.5
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%
ZamindarsInfantry: train time −20%
CorseletHeavy Infantry: hit points +25%, speed −15%
TEAM House of BernadotteHeavy Infantry: hit points +15%
United States ArmyHeavy Infantry: hit points +15%, damage +15%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%

…and 30 more that change every Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).