Native warrior · Colonial Age
Trabant
Trabant (proto ID deNatMercTrabant) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 180 hit points, melee 22 every 1.5 s (×2 vs Cavalry, ×1.6 vs Light Infantry), 20% siege resist. It costs 60 food, 70 coin and takes 33 s to train. 3 civilizations have it.
Quick answers (3)
- How much does Trabant cost in AoE3?
- 60 food, 70 coin; 33 s to train (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Trabant?
- Poles, Germans and Portuguese.
- What is the proto ID of Trabant?
- deNatMercTrabant — the name scenario triggers, AI scripts and mods use.
Hand Infantry with high hitpoints that protects nearby allies by absorbing some of the inflicted damage.
- Population
- 0
- Line of sight
- 12
- Siege resist
- 20%
- Build limit
- 10
- Available from
- IIColonial
- XP when killed
- 13
- Game ID
deNatMercTrabant
In the game's words
How to use it
The Saxon Trabant is a heavy infantry unit. It is available in the Commerce Age at the Trading Post to anyone who has allied with the House of Wettin by building a Trading Post on one of their palaces. Like the Italian Papal Guard, Saxon Trabants are stout units that can deflect a portion of damage from attacks targeting adjacent allied units, and can also use a powerful charged pistol attack against enemy units.
History
The House of Wettin ruled German Saxony (among other territories) from the medieval period up through the 20th century. Trabants, deriving from German traben, ‘to walk’, were elite guards who fought on foot instead of from horseback and became mainstays in prestigious European households, where they literally shielded their rulers from attacks. Trabants saw notable action in Saxon armies from the 17th century on through the Napoleonic Wars, where, serving the French, they were wiped out during the Grande Armee’s invasion of Russia in 1812.
From the game's History encyclopedia (Native Warriors).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Melee | 22 melee | 1.5 s | — | ×2 vs Cavalry×1.6 vs Light Infantry |
| Siege | 20 siege | 3 s | — | — |
| Melee (cover) | 11 melee | 1.5 s | — | ×2 vs Cavalry×1.6 vs Light Infantry |
Home City cards that ship it
Cards and technologies that change it
…and 53 more that change every Hand Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).