AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Colonial Age

Trabant

Trabant (proto ID deNatTrabant) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 180 hit points, melee 22 every 1.5 s (×2 vs Cavalry, ×1.6 vs Light Infantry), 20% siege resist. It costs 60 food, 70 coin and takes 33 s to train at the Native Embassy and Trading Post. 1 civilization has it.

Quick answers (3)
How much does Trabant cost in AoE3?
60 food, 70 coin; 33 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Trabant?
Germans.
What is the proto ID of Trabant?
deNatTrabant — the name scenario triggers, AI scripts and mods use.
Hit points
180
Cost
Food60Coin70
Train time
33 s
Speed
4.25

Hand Infantry with high hitpoints that protects nearby allies by absorbing some of the inflicted damage.

Population
0
Line of sight
12
Siege resist
20%
Build limit
10
Available from
IIColonial
XP when killed
13
Game ID
deNatTrabant

In the game's words

How to use it

The Saxon Trabant is a heavy infantry unit. It is available in the Commerce Age at the Trading Post to anyone who has allied with the House of Wettin by building a Trading Post on one of their palaces. Like the Italian Papal Guard, Saxon Trabants are stout units that can deflect a portion of damage from attacks targeting adjacent allied units, and can also use a powerful charged pistol attack against enemy units.

History

The House of Wettin ruled German Saxony (among other territories) from the medieval period up through the 20th century. Trabants, deriving from German traben, ‘to walk’, were elite guards who fought on foot instead of from horseback and became mainstays in prestigious European households, where they literally shielded their rulers from attacks. Trabants saw notable action in Saxon armies from the 17th century on through the Napoleonic Wars, where, serving the French, they were wiped out during the Grande Armee’s invasion of Russia in 1812.

From the game's History encyclopedia (Native Warriors).

Trabant, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee22 melee1.5 s—×2 vs Cavalry×1.6 vs Light Infantry
Siege20 siege3 s——
Melee (cover)11 melee1.5 s—×2 vs Cavalry×1.6 vs Light Infantry

Trained at

Civilizations

Germans

Cards and technologies that change it

House of Wettinbecomes available, population +1, build limit +10
Royal Guard Wettinshit points +40%, damage +40%
Veteran Wettinshit points +20%, damage +20%
Archaic Infantry CombatHand Infantry: hit points +15%, damage +15%
Archaic Infantry HitpointsHand Infantry: hit points +15%
Carib Kasiri BeerHand Infantry: damage +10%
Hand Infantry / Hand Cavalry HitpointsHand Infantry: hit points +15%
Infantry BreastplateHand Infantry: hit points +10%
Mapuche TacticsHand Infantry: damage (Siege) +50%
Master LessonsHand Infantry: damage +10%
Maya Cotton ArmorHand Infantry: hit points +20%
Push of PikeHand Infantry: speed +10%, train time +10%
Somali Oryx Hide ShieldsInfantry: ranged resist +0.05; Hand Infantry: Wood cost −10%, Food cost −10%, Coin cost −10%
TEAM Hand Infantry AttackHand Infantry: damage +15%
Zapotec Cult of the DeadHand Infantry: damage +20%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Black ArrowNative Warrior: train time −85%
Cherokee War CeremonyNative Warrior: speed +20%
Chimayó GenizariosNative Warrior: train time −10%
Cree KinshipNative Warrior: train time −45%
Czartoryski PatronageNative Warrior: hit points +50%, damage +50%
Exalted NativesNative Warrior: hit points +50%, damage +50%

…and 62 more that change every Hand Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).