AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Colonial Age

Tupi Blackwood Archer

Tupi Blackwood Archer (proto ID NatBlackwoodArcher) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 80 hit points, ranged 19 every 1.5 s at range 20 (×2 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry); melee 16 every 1.5 s (×2 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry), 10% ranged resist. It costs 50 food, 50 wood and takes 30 s to train at the Native Embassy and Trading Post.

Quick answers (2)
How much does Tupi Blackwood Archer cost in AoE3?
50 food, 50 wood; 30 s to train (AoE3: Definitive Edition 100.19.18309).
What is the proto ID of Tupi Blackwood Archer?
NatBlackwoodArcher — the name scenario triggers, AI scripts and mods use.
Hit points
80
Cost
Food50Wood50
Train time
30 s
Speed
4

Long-range, accurate native archer. Good against infantry.

Population
0
Line of sight
22
Ranged resist
10%
Build limit
16
Available from
IIColonial
XP when killed
10
Game ID
NatBlackwoodArcher

In the game's words

How to use it

The Blackwood Archer is a Tupi infantry unit with good range and attack, but few hitpoints. The Blackwood Archer does his damage at range; it is good to maintain this range whenever possible. Like all Native American warriors, the Tupi Blackwood Archer does not take any population space, making them an excellent unit to train if you have reached the upper limits of your population. They are an excellent unit to train, even if you haven't reached your population limit.

History

Tupi warriors wore little or no clothing when they went into battle, though often they would paint themselves red or black. They would not fight after dark, but dawn would bring the sound of their horns calling the warriors to fight. The Tupi primarily used bows, which they fired rapidly and with an accuracy that amazed the Europeans - mostly Portuguese, Spanish and Dutch - who encountered them. Fighting between family groups was commonplace among the Tupi, and they did not hesitate to add the European invaders to the list of their enemies.

From the game's History encyclopedia (Native Warriors).

Tupi Blackwood Archer, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged19 ranged1.5 s20×0.6 vs Cavalry×2 vs Heavy Infantry×2.5 vs Light Cavalry×0.6 vs Light Infantry×2.5 vs Ranged Shock Infantry
Melee16 melee1.5 s—×0.75 vs Cavalry×2 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry
Siege10 siege3 s——

Cards and technologies that change it

Champion Tupihit points +35%, damage +35%
Tupi Warrior Societieshit points +25%, damage +25%
ArmatoloiRanged Infantry: damage +5%
French and Hausa-only extra +5% Ranged Infantry damageRanged Infantry: damage +5%
Haudenosaunee LacrosseRanged Infantry: damage +10%
Peninsular GuerrillasRanged Infantry: damage +20%
TEAM Coffee ConsumptionRanged Infantry: speed +5%
TEAM Senegalese RiflemenRanged Infantry: damage +10%
Carib Garifuna DrumsArcher: damage bonus against Villager +1
Carib Kasiri BeerArcher: damage +10%
SarmatismArcher: range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Bow) +1, line of sight +1
Seminole BowyerArcher: damage +15%
Tupi Poison Arrow FrogsArcher: damage +10%
Archaic Infantry CombatFoot Archer: hit points +15%, damage +15%
Archaic Infantry HitpointsFoot Archer: hit points +15%
Infantry BreastplateFoot Archer: hit points +10%
Maya Cotton ArmorFoot Archer: hit points +20%
Somali Jile DaggersFoot Archer: time between attacks (Melee (defend)) −35%, time between attacks (Melee) −35%, time between attacks (Melee (stagger)) −35%, time between attacks (Melee (cover)) −35%
Kalthoff RepeatersLight Infantry: damage bonus against Light Infantry +0.1
SchützenfestLight Infantry: range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Ranged) +1, line of sight +1
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3

…and 66 more that change every Ranged Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).