AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Ship · Fortress Age

War Dhow

War Dhow (proto ID deMercDhow) is a ship unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 2,500 hit points, ranged 105 every 2 s at range 28, 75% ranged resist. It costs 700 wood, 700 coin and takes 40 s to train at the Dock and Port. 2 civilizations have it.

Quick answers (3)
How much does War Dhow cost in AoE3?
700 wood, 700 coin; 40 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have War Dhow?
Ethiopians and Indians.
What is the proto ID of War Dhow?
deMercDhow — the name scenario triggers, AI scripts and mods use.
Hit points
2,500
Cost
Coin700Wood700
Train time
40 s
Speed
7.5

Powerful, heavy Mercenary Warship with very high hitpoints.

Population
0
Line of sight
36
Ranged resist
75%
Build limit
2
Available from
IIIFortress
XP when killed
120
Game ID
deMercDhow

In the game's words

How to use it

The War Dhow is an East African mercenary warship. A powerful cannon ship, the War Dhow can use the Broadside attack ability, train units, and dish out heavy fire at a moderate rate. Its relatively short range is a shortcoming that its agility compensates for, allowing this sturdy vessel to maneuver in and out of fights at opportune moments.

History

The term “dhow” refers to many subclasses of vessels rigged with lateen sails used by the cultures inhabiting the coasts of the Indian Ocean and the Red Sea. Lateen rigged ships, with their ability to easily tack and maneuver, were perfect for plying the waterways of this region and adapting to the changing currents and winds. Although originally used primarily by merchants and explorers, dhows also found a niche as versatile and dangerous warships.

From the game's History encyclopedia (Mercenaries).

War Dhow, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Rangedarea 1105 siege2 s28×0.5 vs Artillery
Broadsidearea 120 siege0.1 s30×2 vs Ship

Trained at

Civilizations

EthiopiansIndians

Home City cards that ship it

Cards and technologies that change it

Baltic Sea Tradeauto gather oldenburg rate set to 0.6
Starting TechsWood cost set to 0, Trade cost +500
Bombay MarineShip: train time −30%, XP for building +30%
Byzantine LegacyShip: hit points +15%
Couronian ShipyardsShip: train time −20%
LantakasShip: damage +15%
River SkirmishesShip: damage +25%
SperonarasShip: speed +10%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
ArmadaWar Ship: hit points +20%, line of sight +2
Artificial IslandsWar Ship: Wood cost −35%
Cipactli WorshipWar Ship: hit points +10%, damage +10%
European CannonsWar Ship: range (Broadside) +2, range (Siege) +2, range (Ranged) +2, range (Roundel) +2, range (Roundel Pierce) +2, range (Ranged Attack Contained) +2, range (Charge Broadside) +2, line of sight +2, damage +15%
European CannonsWar Ship: range (Broadside) +2, range (Siege) +2, range (Ranged) +2, range (Roundel) +2, range (Roundel Pierce) +2, line of sight +2, damage +15%
Flaming ArrowsWar Ship: damage +30%
Improved WarshipsWar Ship: hit points +25%, damage +25%
Improved WarshipsWar Ship: hit points +25%, damage +25%
Improved WarshipsWar Ship: hit points +25%, damage +25%
Naval GunnersWar Ship: damage +20%
Naval GunnersWar Ship: damage +20%
Navigation SchoolWar Ship: train time −20%, Coin cost −20%, Wood cost −20%

…and 6 more that change every War Ship.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).