AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Pet · Discovery Age

War Dog

War Dog (proto ID WarDog) is a pet unit in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 85 hit points, melee 15 every 1.5 s (×1.2 vs Guardian), 10% melee resist. It costs 80 food and takes 10 s to train at the Explorer, Emir, Hetman and 4 more. 1 civilization has it.

Quick answers (3)
How much does War Dog cost in AoE3?
80 food; 10 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have War Dog?
Spanish.
What is the proto ID of War Dog?
WarDog — the name scenario triggers, AI scripts and mods use.
Hit points
85
Cost
Food80
Train time
10 s
Speed
5

War Dog. A fierce canine that obeys commands.

Population
0
Line of sight
10
Melee resist
10%
Build limit
5
Available from
IDiscovery
XP when killed
8
Game ID
WarDog

In the game's words

How to use it

War Dogs are primarily trained by the Spanish Explorer. They cost little food and are a big aid in exploring, hunting Treasures in the New World, and harassing Settlers. Choosing certain Politicians as you advance in Age will make your Explorer and his War Dogs even tougher.

History

The Spanish Conquistadors brought dogs with them to the New World. These were big, fierce dogs, probably a mastiff and greyhound mix. They were good at tracking, hunting, and killing (often human) prey. Becerrillo, which means "little bull calf," was owned by Spanish Conquistador Ponce de Leon. Becerrillo sired the more famous Leoncico, "little lion," who stowed away in a wooden cask with his owner, the explorer Vasco Nunez de Balboa.

From the game's History encyclopedia (Special).

War Dog, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee15 melee1.5 s—×0.25 vs Villager×1.2 vs Guardian

Cards and technologies that change it

Conquistadordamage +20%, hit points +20%
Archaic Infantry CombatHand Infantry: hit points +15%, damage +15%
Archaic Infantry HitpointsHand Infantry: hit points +15%
Carib Kasiri BeerHand Infantry: damage +10%
Hand Infantry / Hand Cavalry HitpointsHand Infantry: hit points +15%
Infantry BreastplateHand Infantry: hit points +10%
Mapuche TacticsHand Infantry: damage (Siege) +50%
Master LessonsHand Infantry: damage +10%
Maya Cotton ArmorHand Infantry: hit points +20%
Push of PikeHand Infantry: speed +10%, train time +10%
Somali Oryx Hide ShieldsHand Infantry: Wood cost −10%, Food cost −10%, Coin cost −10%
TEAM Hand Infantry AttackHand Infantry: damage +15%
Zapotec Cult of the DeadHand Infantry: damage +20%
Industrial AgePet: damage +40%, hit points +40%
Wind HorsesPet: speed +0.5, time between attacks (Melee (defend)) −10%, time between attacks (Melee) −10%, time between attacks (Melee (cover)) −10%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).