AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Mercenary · Industrial Age

Yojimbo

Yojimbo (proto ID ypMercYojimbo) is a mercenary unit in AoE3: Definitive Edition 100.19.18309 from the Industrial Age: 540 hit points, ranged 35 every 1.5 s at range 12 (×2 vs Artillery, ×1.5 vs Coyote Man, ×2 vs Heavy Cavalry); melee 35 every 1.5 s (×1.5 vs Coyote Man, ×2 vs Heavy Cavalry), 40% melee resist. It costs 400 coin and takes 50 s to train at the Saloon, Lombard, Palace and 2 more. 1 civilization has it.

Quick answers (3)
How much does Yojimbo cost in AoE3?
400 coin; 50 s to train; 4 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Yojimbo?
Japanese.
What is the proto ID of Yojimbo?
ypMercYojimbo — the name scenario triggers, AI scripts and mods use.
Hit points
540
Cost
Coin400
Train time
50 s
Speed
6.8

Heavily armed mercenary cavalry good with both a bow and a sword. Good against cavalry.

Population
4
Line of sight
20
Melee resist
40%
Available from
IVIndustrial
XP when killed
40
Game ID
ypMercYojimbo

In the game's words

How to use it

Mercenaries are much stronger versions of native auxiliaries, standard or unique units. For a sum of coin they can be hired from the Home City as well as respective Mercenary training buildings of your civilization (i.e. Taverns, Saloons, Monasteries, Palaces, or Lombards). Make sure to check its tooltip at the game start to see what Mercenaries are available. Their selection per map is fully random. Typical Mercenary counter units are Spies, Native Scouts, Inquisitors, Disciples.

History

A yojimbo is a bodyguard or security warrior often hired from the ranks of wandering ronin, or masterless samurai.

From the game's History encyclopedia (Mercenaries).

Yojimbo, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged (defend)35 ranged1.5 s12×2 vs Artillery×1.5 vs Coyote Man×2 vs Heavy Cavalry×0.5 vs Villager
Meleearea 135 melee1.5 s—×1.5 vs Coyote Man×2 vs Heavy Cavalry
Siege20 siege3 s——

Trained at

Civilizations

Japanese

Home City cards that ship it

Cards and technologies that change it

Carib Garifuna DrumsArcher: damage bonus against Villager +1
Carib Kasiri BeerArcher: damage +10%
SarmatismArcher: range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Bow) +1, line of sight +1
CarabinieriRanged Cavalry: time between attacks (Ranged (defend)) −10%, time between attacks (Ranged (stagger)) −10%, time between attacks (Ranged) −10%, time between attacks (Bow) −10%, time between attacks (Guardian Ranged) −10%, time between attacks (Repeating Ranged) −10%, train time −10%
Ranged Cavalry CaracoleRanged Cavalry: damage +10%, range (Ranged (stagger)) +2
Ranged Cavalry CombatRanged Cavalry: hit points +15%, damage +15%
Blue Nile TiesMercenary: Influence cost −15%, Coin cost −15%, train time −15%
Dutch States ArmyMercenary: train time −15%, speed +7%
German Mercenary ContractsMercenary: hit points +20%, damage +20%
Golden LibertyUnit: Coin cost −5%; Mercenary: Coin cost +2%
Improved MercenariesMercenary: hit points +15%, damage +15%
Loyal WarriorsMercenary: Influence cost −15%, Coin cost −15%
Loyal WarriorsMercenary: Coin cost −15%
Mapuche Ad-mapuUnit: Coin cost −10%; Mercenary: Coin cost +5%
New YorkMercenary: hit points +25%, damage +25%; Industrial Mercenary: damage −7%, hit points −7%
Outlaw CombatMercenary: hit points +15%, damage +15%
Outlaw CombatMercenary: hit points +15%, damage +15%
Sahelian KingdomsMercenary: hit points +10%, damage +10%
The Mercenary ContractorMercenary: hit points +50%, damage +50%; Industrial Mercenary: hit points −15%, damage −15%
Wallenstein's ContractsMercenary: Coin cost −15%, train time −10%
Yemeni RelationsMercenary: Coin cost −5%, Coin cost −3%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
CouriersCavalry: train time −45%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Junín HussarsCavalry: speed +5%
Liberation MarchCavalry: train time −35%, speed +5%

…and 40 more that change every Archer.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).