AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Building · Discovery Age

Field

Field (proto ID deField) is a building in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 600 hit points. It costs 50 wood and takes 60 s to build. 2 civilizations have it.

Quick answers (3)
How much does Field cost in AoE3?
50 wood; 60 s to build (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Field?
Ethiopians and Hausa.
What is the proto ID of Field?
deField — the name scenario triggers, AI scripts and mods use.
Hit points
600
Cost
Wood50
Build time
60 s
Line of sight
3

Slow, infinite source of Food or Coin for up to three gatherers. Builds slowly, but is inexpensive.

Siege resist
0%
Build limit
50
Available from
IDiscovery
XP when killed
20
Game ID
deField

In the game's words

How to use it

The Field is a unique African economic building. It is available in the Exploration Age and serves as a location from which Villagers can infinitely but slowly gather either food or coin.

History

Like in several other parts of the world, agriculture was a staple of societies in many regions in Africa. Crops can fundamentally be divided into two categories: alimentary and non-alimentary. The former, prime examples of which in Africa include teff and millet, were grown to be eaten. The latter saw primary use for material and commercial purposes, with examples such as indigo (for dye) and coffee (technically also a consumable, but with primarily commercial value).

From the game's History encyclopedia (Buildings).

Field, from the game's History

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Cards and technologies that change it

Advanced AgricultureWood cost set to 0, XP for building set to 0, hit points +75%, build time −50%
Bayajidda EpicBuilding: XP for building set to 0
Branicki ArchitectureBuilding: hit points +5%
Byzantine LegacyBuilding: hit points +15%
Camp MovementsBuilding: build time −25%
Chipotle TacticsBuilding: resources back when killed set to 0.2
Code NapoleonBuilding: Coin cost +25%, Wood cost +25%, Food cost +25%
End RelationsBuilding: line of sight −7
End RelationsBuilding: Food cost +15%, Wood cost +15%
Gas LightingBuilding: line of sight +4
Gondarine ArchitectureBuilding: hit points +25%
Heated ShotBuilding: damage bonus against Ship +50%
Huanka SupportBuilding: build time −15%
Improved BuildingsBuilding: hit points +40%
Improved BuildingsBuilding: hit points +40%
Industrial AgeBuilding: line of sight +4
Land ReformsBuilding: XP for building +100%
Land ReformsBuilding: XP for building +100%
LantakasBuilding: damage +15%
Maya ArchitectureBuilding: hit points +30%
Mazepa ArchitectureBuilding: hit points +25%
Monumental ArchitectureBuilding: hit points +30%
Mughal ArchitectureBuilding: Wood cost −20%, build time −30%
Ottoman AlliesBuilding: line of sight +7
Portuguese AlliesBuilding: Wood cost −15%, Food cost −15%
Radvila ArchitectureBuilding: hit points +25%
State ConstitutionsBuilding: hit points +25%
TEAM Coastal DefensesBuilding: damage bonus against Ship +0.8
TEAM Improved BuildingsBuilding: hit points +25%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
WampumBuilding: XP for building +35%
Winter CountsBuilding: XP for building +20%
Zamojski ArchitectureBuilding: hit points +15%
HyggeColony Building: hit points +20%, health regeneration set to 0.1

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).