AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Villager · Discovery Age

Berber Nomad

Berber Nomad (proto ID deNatMercNomad) is a villager unit in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 170 hit points, ranged 4 every 3 s at range 12 (×2 vs Artillery, ×2 vs Pet, ×5 vs Guardian, ×4 vs Hunted Animals); melee 10 every 1.5 s (×5 vs Llama), 20% ranged resist. It costs 180 food and takes 35 s to train. 5 civilizations have it.

Quick answers (3)
How much does Berber Nomad cost in AoE3?
180 food; 35 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Berber Nomad?
Hausa, Italians, Maltese, Ottomans and Portuguese.
What is the proto ID of Berber Nomad?
deNatMercNomad — the name scenario triggers, AI scripts and mods use.
Hit points
170
Cost
Food180
Train time
35 s
Speed
4

Berber Villager that excels at gathering natural resources but is poor at agricultural gathering. Stronger and faster in groups.

Population
1
Line of sight
18
Ranged resist
20%
Available from
IDiscovery
XP when killed
18
Game ID
deNatMercNomad

Attacks

AttackDamageEveryRangeMultipliers
Ranged4 ranged3 s12×2 vs Artillery×2 vs Pet×0.5 vs Villager×5 vs Guardian×4 vs Hunted Animals
Melee10 melee1.5 s2×5 vs Llama
Siege5 siege3 s—×3 vs Resource Enclosure

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Civilizations

HausaItaliansMalteseOttomansPortuguese

Home City cards that ship it

Cards and technologies that change it

AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%; Villager: gathering Tree rate +5%, gathering Hunted Animals rate +5%, gathering Fishing Hole rate +5%, gathering Herded Animals rate +5%, gathering Mine rate +5%, gathering Berry Bush rate +5%, gathering Cherry Orchard rate +5%, gathering Mango Grove rate +5%, gathering Blueberry Bush rate +5%, gathering Mill rate +5%, gathering Farm rate +5%, gathering Estate rate +5%, gathering Mountain Monastery rate +5%, gathering Rice Paddy rate +5%, gathering Field rate +5%, gathering Hacienda rate +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
AdoptionVillager: train time −25%, XP for building +250%
Agrarian ReformsVillager: gathering Folwark rate +30%, gathering Hunted Animals rate −50%, gathering Fishing Hole rate −50%, gathering Mill rate +30%, gathering Farm rate +30%, gathering Cherry Orchard rate +30%, gathering Rice Paddy rate +30%, gathering Field rate +30%, gathering Hacienda rate +30%
Akan Cocoa BeansVillager: gathering Berry Bush rate +30%, gathering Blueberry Bush rate +30%, gathering Cherry Orchard rate +10%, gathering Mill rate +10%, gathering Farm rate +10%, gathering Folwark rate +10%, gathering Field rate +10%, gathering Rice Paddy rate +10%, gathering Hacienda rate +10%
Akan Gold EconomyVillager: gathering Mine rate +10%, gathering Tribal Marketplace rate +10%, gathering Mountain Monastery rate +10%
Alpaca WoolVillager: hit points +50%, resist +0.3
AmalgamationVillager: gathering Mine rate +20%, gathering Mountain Monastery rate +20%
AmazoniaVillager: gathering Tree rate +20%
Amber CraftsmenVillager: gathering Mine rate +15%, gathering Mountain Monastery rate +15%
Artificial FertilizerVillager: gathering Mill rate +30%, gathering Farm rate +30%, gathering Folwark rate +30%, gathering Rice Paddy rate +30%, gathering Field rate +30%, gathering Hacienda rate +30%
Astute TradingVillager: gathering Tribal Marketplace rate +20%
Aztec MiningVillager: gathering Mine rate +40%, gathering Mountain Monastery rate +40%
BastimentoVillager: train time −20%
BeekeepersVillager: gathering Hunted Animals rate +15%, gathering Fishing Hole rate +15%, gathering Berry Bush rate +15%, gathering Blueberry Bush rate +15%, gathering Field rate +15%, gathering Mill rate +15%, gathering Farm rate +15%, gathering Rice Paddy rate +15%
Blackwood TradeVillager: gathering Tree rate +20%, gathering Mango Grove rate +20%
Blanket FiltersVillager: gathering Mine rate +5%, gathering Mountain Monastery rate +5%
BlunderbussVillager: damage +3, range (Blunderbuss) +4, range (Ranged) +4, range (Ranged Attack2) +4, range (Rifle) +4, range (Spear) +4, range (Ranged (defend)) +4, range (Ranged (stagger)) +4, range (Grenade) +4, line of sight +4
BookkeepingVillager: gathering Estate rate +10%, gathering Rice Paddy rate +10%, gathering Field rate +10%, gathering Hacienda rate +10%
Branicki ArchitectureVillager: gathering Tree rate +5%
British AlliesVillager: hit points +7%
CanadaVillager: damage (Blunderbuss) +17, damage (Rifle) +17, damage (Spear) +17
CanadaVillager: damage (Blunderbuss) +17, damage (Rifle) +17, damage (Spear) +17
Cash CropsVillager: gathering Field rate +30%

…and 225 more that change every Villager.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).