AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Building · Discovery Age

Livestock Market

Livestock Market (proto ID deLivestockMarket) is a building in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 2,000 hit points. It costs 200 wood and takes 15 s to build. 2 civilizations have it.

Quick answers (3)
How much does Livestock Market cost in AoE3?
200 wood; 15 s to build (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Livestock Market?
Ethiopians and Hausa.
What is the proto ID of Livestock Market?
deLivestockMarket — the name scenario triggers, AI scripts and mods use.
Hit points
2,000
Cost
Wood200
Build time
15 s
Line of sight
12

Livestock Market. Combines Market and Livestock Pen. Can fatten and sell Livestock for wood or gold.

Siege resist
0%
Available from
IDiscovery
XP when killed
80
Game ID
deLivestockMarket

In the game's words

How to use it

The Livestock Market is a unique African building that is best thought of as a combination of the Market and the Livestock Pen. It is available in the Exploration Age, can produce livestock, and can upgrade Villagers and livestock. Additionally, resources can be sold and bought at the Livestock Pen, and livestock tasked to it can be sold for wood or coin.

History

Like for several other world societies, livestock played a crucial role among several African people-groups – sedentary and pastoral-nomadic – both as a source of food and as a symbol of wealth. As such, livestock markets were prime loci of economic commercial transactions, whether they were within a society, with foreign merchants, or as a bridge between sedentary and pastoral-nomadic groups.

From the game's History encyclopedia (Buildings).

Livestock Market, from the game's History

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Cards and technologies that change it

Bayajidda EpicBuilding: XP for building set to 0
Branicki ArchitectureBuilding: hit points +5%
Byzantine LegacyBuilding: hit points +15%
Camp MovementsBuilding: build time −25%
Chipotle TacticsBuilding: resources back when killed set to 0.2
Code NapoleonBuilding: Coin cost +25%, Wood cost +25%, Food cost +25%
Cree Textile CraftsmanshipBuilding: build time −25%, Wood cost −10%, Coin cost −10%, Food cost −10%
End RelationsBuilding: line of sight −7
End RelationsBuilding: Food cost +15%, Wood cost +15%
Flying ButtressBuilding: hit points +20%
Gas LightingBuilding: line of sight +4
Gondarine ArchitectureBuilding: hit points +25%
Heated ShotBuilding: damage bonus against Ship +50%
Huanka SupportBuilding: build time −15%
Improved BuildingsBuilding: hit points +40%
Improved BuildingsBuilding: hit points +40%
Industrial AgeBuilding: line of sight +4
Land ReformsBuilding: XP for building +100%
Land ReformsBuilding: XP for building +100%
LantakasBuilding: damage +15%
Maya ArchitectureBuilding: hit points +30%
Mazepa ArchitectureBuilding: hit points +25%
Monumental ArchitectureBuilding: hit points +30%
Mughal ArchitectureBuilding: Wood cost −20%, build time −30%
Ottoman AlliesBuilding: line of sight +7
Portuguese AlliesBuilding: Wood cost −15%, Food cost −15%
Radvila ArchitectureBuilding: hit points +25%
State ConstitutionsBuilding: hit points +25%
TEAM Coastal DefensesBuilding: damage bonus against Ship +0.8
TEAM Improved BuildingsBuilding: hit points +25%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Tupi Forest BurningBuilding: Wood cost −20%
WampumBuilding: XP for building +35%
Winter CountsBuilding: XP for building +20%
Zamojski ArchitectureBuilding: hit points +15%

…and 2 more that change every Type Herdable Magnet.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).