AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Building · Discovery Age

Rice Paddy

Rice Paddy (proto ID ypRicePaddy) is a building in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 2,500 hit points. It costs 400 wood and takes 20 s to build. 3 civilizations have it.

Quick answers (3)
How much does Rice Paddy cost in AoE3?
400 wood; 20 s to build (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Rice Paddy?
Chinese, Indians and Japanese.
What is the proto ID of Rice Paddy?
ypRicePaddy — the name scenario triggers, AI scripts and mods use.
Hit points
2,500
Cost
Wood400
Build time
20 s
Line of sight
12

Slow, infinite source of Food or Coin. Limited to 10 gatherers.

Siege resist
0%
Available from
IDiscovery
XP when killed
160
Game ID
ypRicePaddy

In the game's words

How to use it

The Rice Paddy is a building that can be constructed by all three Asian civilizations, and acts as a combination Mill and Estate. It allows a player to toggle between Food and Coin production. The Rice Paddy costs the same as a Mill but receives a bonus Estate function.

History

The evolutionary origins of Rice, the genus oryza, are rooted in such distant history that no exact geographic location has been defined as the true source. A popular theory claims that the ancient supercontinent known as Gondwana, which included most of the landmasses in today’s southern hemisphere, was home to oryza; but when Gondwana split into pieces 200 million years ago, rice traveled with the newly created continents and landforms, populated the new continents and islands that became Africa, South America, Antarctica, Australia, New Zealand, India, and Madagascar. A rice paddy is an arable selection of land planted with rice seed that is flooded, providing the large amounts of water essential to rice growth. The paddy is irrigated by diverting water from rivers and mountain streams into a complex network of canals developed over years of use. Rice farmers often terrace the paddies up a hillside or slope, which conserves water by allowing it to flow down through successive rice fields. Rice seed is usually planted in a seedbed but transplanted to the paddy as a young plant. The water level begins at a depth of 6 inches, but as the plant grows, farmers gradually drain the water. By harvest time the water is almost entirely drained, and the farmers can collect the rice from the dried fields. Fifty percent of the world’s rice is grown in paddies that are fed by natural rainfall; thirty-five percent comes from paddies flooded by both rainfall and irrigation. The major rice-producing countries - including China, India, and Vietnam - primarily cultivate paddy rice.

From the game's History encyclopedia (Buildings).

Rice Paddy, from the game's History

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Cards and technologies that change it

Advanced Rice PaddyWood cost −50%, hit points +100%
Advanced Rice PaddyWood cost −50%, hit points +100%
Land Grabbuild time −75%, Wood cost −40%
Bayajidda EpicBuilding: XP for building set to 0
Branicki ArchitectureBuilding: hit points +5%
Byzantine LegacyBuilding: hit points +15%
Camp MovementsBuilding: build time −25%
Chipotle TacticsBuilding: resources back when killed set to 0.2
Code NapoleonBuilding: Coin cost +25%, Wood cost +25%, Food cost +25%
End RelationsBuilding: line of sight −7
End RelationsBuilding: Food cost +15%, Wood cost +15%
Gas LightingBuilding: line of sight +4
Gondarine ArchitectureBuilding: hit points +25%
Heated ShotBuilding: damage bonus against Ship +50%
Huanka SupportBuilding: build time −15%
Improved BuildingsBuilding: hit points +40%
Improved BuildingsBuilding: hit points +40%
Industrial AgeBuilding: line of sight +4
Land ReformsBuilding: XP for building +100%
Land ReformsBuilding: XP for building +100%
LantakasBuilding: damage +15%
Maya ArchitectureBuilding: hit points +30%
Mazepa ArchitectureBuilding: hit points +25%
Monumental ArchitectureBuilding: hit points +30%
Mughal ArchitectureBuilding: Wood cost −20%, build time −30%
Ottoman AlliesBuilding: line of sight +7
Portuguese AlliesBuilding: Wood cost −15%, Food cost −15%
Radvila ArchitectureBuilding: hit points +25%
State ConstitutionsBuilding: hit points +25%
TEAM Coastal DefensesBuilding: damage bonus against Ship +0.8
TEAM Improved BuildingsBuilding: hit points +25%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
WampumBuilding: XP for building +35%
Winter CountsBuilding: XP for building +20%
Zamojski ArchitectureBuilding: hit points +15%
HyggeColony Building: hit points +20%, health regeneration set to 0.1

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).