Building · Discovery Age
Shrine
Shrine (proto ID ypShrineJapanese) is a building in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 1,300 hit points. It costs 125 wood and takes 15 s to build. 1 civilization has it.
Quick answers (3)
- How much does Shrine cost in AoE3?
- 125 wood; 15 s to build (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Shrine?
- Japanese.
- What is the proto ID of Shrine?
- ypShrineJapanese — the name scenario triggers, AI scripts and mods use.
Generates a tiny amount of resources. Configure it to produce different things. Attract nearby animals for bonus production. Supports 10 population.
- Population space
- +10
- Siege resist
- 0%
- Build limit
- 20
- Available from
- IDiscovery
- XP when killed
- 50
- Game ID
ypShrineJapanese
In the game's words
How to use it
A Shrine can be built by the Japanese and is similar to a House, but is more expensive and has more hitpoints. It can be used to toggle between Food, Wood, or Coin, and when placed near certain animals that can be hunted or made livestock, it will attract and task up to four animals to produce extra resources of whatever variety Shrines are currently producing.
History
A Japanese Shinto shrine and the surrounding natural area are called a jinja, and its sole purpose is for the enshrinement and worship of a kami, a god within a natural object, such as the trees or the sun. It is believed that jinja were originally constructed as temporary shrines for periodical festivals held at holy sites, such as on a mountain or near a cave. It was believed that kami migrated from place to place and could not be confined. A jinja has several parts. The honden is the building that contains the goshintai, which literally means, “the sacred body of the kami.” It is usually small and undecorated and only accessible to the Shinto devout. The torii gates serve as the scared entrance to the jinja space, and are perhaps the most recognizable feature.
From the game's History encyclopedia (Buildings).
Trains and researches
Every unit and technology the game lists at this building; each civilization sees only its own.
Built by
Civilizations
Cards and technologies that change it
…and 1 more that change every Type Herdable Magnet.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).