AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Building · Discovery Age

Shrine

Shrine (proto ID ypShrineJapanese) is a building in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 1,300 hit points. It costs 125 wood and takes 15 s to build. 1 civilization has it.

Quick answers (3)
How much does Shrine cost in AoE3?
125 wood; 15 s to build (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Shrine?
Japanese.
What is the proto ID of Shrine?
ypShrineJapanese — the name scenario triggers, AI scripts and mods use.
Hit points
1,300
Cost
Wood125
Build time
15 s
Line of sight
12

Generates a tiny amount of resources. Configure it to produce different things. Attract nearby animals for bonus production. Supports 10 population.

Population space
+10
Siege resist
0%
Build limit
20
Available from
IDiscovery
XP when killed
50
Game ID
ypShrineJapanese

In the game's words

How to use it

A Shrine can be built by the Japanese and is similar to a House, but is more expensive and has more hitpoints. It can be used to toggle between Food, Wood, or Coin, and when placed near certain animals that can be hunted or made livestock, it will attract and task up to four animals to produce extra resources of whatever variety Shrines are currently producing.

History

A Japanese Shinto shrine and the surrounding natural area are called a jinja, and its sole purpose is for the enshrinement and worship of a kami, a god within a natural object, such as the trees or the sun. It is believed that jinja were originally constructed as temporary shrines for periodical festivals held at holy sites, such as on a mountain or near a cave. It was believed that kami migrated from place to place and could not be confined. A jinja has several parts. The honden is the building that contains the goshintai, which literally means, “the sacred body of the kami.” It is usually small and undecorated and only accessible to the Shinto devout. The torii gates serve as the scared entrance to the jinja space, and are perhaps the most recognizable feature.

From the game's History encyclopedia (Buildings).

Shrine, from the game's History

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Cards and technologies that change it

Azekurahealth regeneration +0.1, auto gather coin rate +5%, auto gather food rate +5%, auto gather wood rate +5%, auto gather xp rate +5%
Heavenly KamiShrine: auto gather xp rate +50%, auto gather coin rate +50%, auto gather food rate +50%, auto gather wood rate +50%; Wood cost −25%
Seven Lucky GodsXP for building +50%
TEAM House of Tudorbuild time −90%
TEAM Provincial Administrationhit points +33%, population space +10
Tenpo ReformsShrine: auto gather wood rate +300%, auto gather coin rate +300%, auto gather food rate +350%
Bayajidda EpicBuilding: XP for building set to 0
Branicki ArchitectureBuilding: hit points +5%
Byzantine LegacyBuilding: hit points +15%
Camp MovementsBuilding: build time −25%
Chipotle TacticsBuilding: resources back when killed set to 0.2
Code NapoleonBuilding: Coin cost +25%, Wood cost +25%, Food cost +25%
Cree Textile CraftsmanshipBuilding: build time −25%, Wood cost −10%, Coin cost −10%, Food cost −10%
End RelationsBuilding: line of sight −7
End RelationsBuilding: Food cost +15%, Wood cost +15%
Flying ButtressBuilding: hit points +20%
Gas LightingBuilding: line of sight +4
Gondarine ArchitectureBuilding: hit points +25%
Heated ShotBuilding: damage bonus against Ship +50%
Huanka SupportBuilding: build time −15%
Improved BuildingsBuilding: hit points +40%
Improved BuildingsBuilding: hit points +40%
Industrial AgeBuilding: line of sight +4
Land ReformsBuilding: XP for building +100%
Land ReformsBuilding: XP for building +100%
LantakasBuilding: damage +15%
Maya ArchitectureBuilding: hit points +30%
Mazepa ArchitectureBuilding: hit points +25%
Monumental ArchitectureBuilding: hit points +30%
Mughal ArchitectureBuilding: Wood cost −20%, build time −30%
Ottoman AlliesBuilding: line of sight +7
Portuguese AlliesBuilding: Wood cost −15%, Food cost −15%
Radvila ArchitectureBuilding: hit points +25%
State ConstitutionsBuilding: hit points +25%
TEAM Coastal DefensesBuilding: damage bonus against Ship +0.8
TEAM Improved BuildingsBuilding: hit points +25%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Tupi Forest BurningBuilding: Wood cost −20%
WampumBuilding: XP for building +35%
Winter CountsBuilding: XP for building +20%
Zamojski ArchitectureBuilding: hit points +15%

…and 1 more that change every Type Herdable Magnet.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).