AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Hero · Discovery Age

Sohei Archer

Sohei Archer (proto ID ypMonkJapanese) is a hero unit in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 250 hit points, ranged 8 every 3 s at range 16 (×3 vs Guardian); melee 4 every 1.5 s (×3 vs Guardian), 10% ranged resist. It costs 175 coin and takes 20 s to train at the Town Center. 1 civilization has it.

Quick answers (3)
How much does Sohei Archer cost in AoE3?
175 coin; 20 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Sohei Archer?
Japanese.
What is the proto ID of Sohei Archer?
ypMonkJapanese — the name scenario triggers, AI scripts and mods use.
Hit points
250
Cost
Coin175
Train time
20 s
Speed
4.5

Religious leader who stuns Treasure Guardians and has a chance to do Divine Strike damage in combat. Explores, fights, and builds Town Centers, Trading Posts, and Shrines.

Population
0
Line of sight
20
Ranged resist
10%
Build limit
1
Available from
IDiscovery
XP when killed
45
Game ID
ypMonkJapanese

In the game's words

How to use it

The Sohei Archer is a Japanese unit similar to an Explorer and War Chief. The Sohei Archer uses a bow and arrow, and when his enemy falls below a certain amount of health, he’ll deal a Divine Strike blow, killing them outright.

History

The sohei were an order of Japanese warrior monks living between the tenth and sixteenth centuries, a period when several militant religious sects held sway over local lords, challenging even the samurai warrior class for dominance. The Japanese word “sohei” is roughly translated into English as monk (“so”) and warrior (“hei”). The sohei fought in large, extended, but not always officially ordained, brotherhoods that were geographically spread throughout smaller temples, all of which fell under the influence of a home temple’s monastic order. These central institutions, most notably those in Nara, and on Mount Hiei outside of Kyoto, held huge private armies of warrior monks. These armies often became embroiled in feudal clan rivalries, as many daimyo and samurai looked to ally with the sohei because of their technologically advanced weaponry and skills in battle. In addition, the sohei had a special form of spiritual weaponry, the kind only available to warriors of a religious order. They could intimidate their enemies by denouncing them at the Kasuga Shrine in Nara, which was considered a fate worse than death. They also used prayer beads to deliver curses on those who opposed them. In battle, the sohei wore a form of light cuirass armor beneath a traditional kimono. They were known for fighting with the naginata blade, although they expertly wielded a variety of weapons, including the katana, the bow, and the arquebus.

From the game's History encyclopedia (Healers).

Sohei Archer, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged8 ranged3 s16×0.25 vs Villager×3 vs Guardian×0.8 vs Hero
Melee4 melee1.5 s—×0.25 vs Villager×3 vs Guardian×0.8 vs Hero
Siege10 siege3 s—×1 vs Building

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Trained at

Civilizations

Japanese

Cards and technologies that change it

Carib Garifuna DrumsArcher: damage bonus against Villager +1
Carib Kasiri BeerArcher: damage +10%
SarmatismArcher: range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Bow) +1, line of sight +1
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%; Healer: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%; Healer: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%
ZamindarsInfantry: train time −20%
AghaHero: damage +50%, hit points +50%
BailiffHero: damage +50%, hit points +50%
BuergermeisterHero: damage +50%, hit points +50%
CaptainHero: damage +50%, hit points +50%
ComandanteHero: damage +50%, hit points +50%
ConquistadorHero: damage +50%, hit points +50%

…and 57 more that change every Archer.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).