AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Villager · Discovery Age

Villager

Villager (proto ID ypSettlerJapanese) is a villager unit in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 150 hit points, ranged 3 every 3 s at range 12 (×2 vs Artillery, ×2 vs Pet, ×4 vs Hunted Animals); melee 10 every 1.5 s, 20% melee resist. It costs 100 food and takes 25 s to train at the Town Center. 1 civilization has it.

Quick answers (3)
How much does Villager cost in AoE3?
100 food; 25 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Villager?
Japanese.
What is the proto ID of Villager?
ypSettlerJapanese — the name scenario triggers, AI scripts and mods use.
Hit points
150
Cost
Food100
Train time
25 s
Speed
4

A Japanese villager that does not eat meat. Gathers all other resources.

Population
1
Line of sight
14
Melee resist
20%
Build limit
75
Available from
IDiscovery
XP when killed
10
Game ID
ypSettlerJapanese

In the game's words

How to use it

The Asian Villager is the main resource gatherer for all Asian civilizations. They are relatively inexpensive but fragile; they are not meant for combat, but will defend themselves and others. Villagers can be used to collect Treasures. Each civilization has a limit to the number of Villagers they can have at once. Villagers pay for themselves rather quickly; and the longer an individual Villager is alive, the greater the contribution to the overall wealth of a given colony. Some civilizations may receive Villagers from defeating guardians, while others have to rely solely on producing them from Town Centers. The Indian civilization receives a free Villager with every Home City shipment.

History

Highly industrious and loyal to a fault, the Asian Villager lives to work for you. Whether it's chopping down the seventeen- thousandth- tree, scurrying across the map to a distant pile of silver ore, or endlessly toiling away at a mill, the Villager is ready to tackle any tedious task. The Villager’s hobbies include running away from enemy soldiers, being thrown into the river by enemy cannon fire, and screaming—a lot of screaming.

From the game's History encyclopedia (Gatherers).

Villager, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Blunderbuss3 ranged3 s12×2 vs Artillery×2 vs Pet×0.5 vs Villager×4 vs Hunted Animals
Melee10 melee1.5 s——
Siege5 siege3 s—×3 vs Resource Enclosure

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Trained at

Civilizations

Japanese

Home City cards that ship it

Cards and technologies that change it

Zen DietFood cost set to 0, Wood cost +60
End RelationsEconomic Unit: line of sight −7
Ottoman AlliesEconomic Unit: line of sight +7
TEAM Spanish InquisitionEconomic Unit: line of sight +10
Town WatchEconomic Unit: line of sight +3
AdoptionVillager: train time −25%, XP for building +250%
Agrarian ReformsVillager: gathering Folwark rate +30%, gathering Hunted Animals rate −50%, gathering Fishing Hole rate −50%, gathering Mill rate +30%, gathering Farm rate +30%, gathering Cherry Orchard rate +30%, gathering Rice Paddy rate +30%, gathering Field rate +30%, gathering Hacienda rate +30%
Akan Cocoa BeansVillager: gathering Berry Bush rate +30%, gathering Blueberry Bush rate +30%, gathering Cherry Orchard rate +10%, gathering Mill rate +10%, gathering Farm rate +10%, gathering Folwark rate +10%, gathering Field rate +10%, gathering Rice Paddy rate +10%, gathering Hacienda rate +10%
Akan Gold EconomyVillager: gathering Mine rate +10%, gathering Tribal Marketplace rate +10%, gathering Mountain Monastery rate +10%
Alpaca WoolVillager: hit points +50%, resist +0.3
AmalgamationVillager: gathering Mine rate +20%, gathering Mountain Monastery rate +20%
AmazoniaVillager: gathering Tree rate +20%
Amber CraftsmenVillager: gathering Mine rate +15%, gathering Mountain Monastery rate +15%
Artificial FertilizerVillager: gathering Mill rate +30%, gathering Farm rate +30%, gathering Folwark rate +30%, gathering Rice Paddy rate +30%, gathering Field rate +30%, gathering Hacienda rate +30%
Astute TradingVillager: gathering Tribal Marketplace rate +20%
Aztec MiningVillager: gathering Mine rate +40%, gathering Mountain Monastery rate +40%
BastimentoVillager: train time −20%
BeekeepersVillager: gathering Hunted Animals rate +15%, gathering Fishing Hole rate +15%, gathering Berry Bush rate +15%, gathering Blueberry Bush rate +15%, gathering Field rate +15%, gathering Mill rate +15%, gathering Farm rate +15%, gathering Rice Paddy rate +15%
Blackwood TradeVillager: gathering Tree rate +20%, gathering Mango Grove rate +20%
Blanket FiltersVillager: gathering Mine rate +5%, gathering Mountain Monastery rate +5%
BlunderbussVillager: damage +3, range (Blunderbuss) +4, range (Ranged) +4, range (Ranged Attack2) +4, range (Rifle) +4, range (Spear) +4, range (Ranged (defend)) +4, range (Ranged (stagger)) +4, range (Grenade) +4, line of sight +4
BookkeepingVillager: gathering Estate rate +10%, gathering Rice Paddy rate +10%, gathering Field rate +10%, gathering Hacienda rate +10%
Branicki ArchitectureVillager: gathering Tree rate +5%
British AlliesVillager: hit points +7%
CanadaVillager: damage (Blunderbuss) +17, damage (Rifle) +17, damage (Spear) +17
CanadaVillager: damage (Blunderbuss) +17, damage (Rifle) +17, damage (Spear) +17
Cash CropsVillager: gathering Field rate +30%
Cherry Blossom FestivalVillager: gathering Berry Bush rate +15%, gathering Cherry Orchard rate +15%, gathering Blueberry Bush rate +15%
Chimu MetallurgyVillager: gathering Mine rate +20%, gathering Mountain Monastery rate +20%
ChinampaVillager: gathering Estate rate +10%, gathering Farm rate +10%, gathering Mill rate +10%, gathering Rice Paddy rate +10%, gathering Field rate +10%, gathering Hacienda rate +10%
Church DistilleriesVillager: gathering Folwark rate +10%, gathering Estate rate +15%, gathering Rice Paddy rate +15%, gathering Field rate +15%, gathering Hacienda rate +15%
Cigar RollerVillager: gathering Estate rate +20%, gathering Rice Paddy rate +20%, gathering Field rate +20%, gathering Hacienda rate +20%
Cigar RollerVillager: gathering Estate rate +20%, gathering Rice Paddy rate +20%, gathering Field rate +20%, gathering Hacienda rate +20%
Circular SawVillager: gathering Tree rate +30%, gathering Mango Grove rate +30%
Civil ServantsVillager: gathering Mine rate +5%, gathering Hunted Animals rate +5%, gathering Fishing Hole rate +5%, gathering Tree rate +5%, gathering Cherry Orchard rate +5%, gathering Berry Bush rate +5%, gathering Herded Animals rate +5%, gathering Mango Grove rate +5%, gathering Blueberry Bush rate +5%, gathering Mountain Monastery rate +5%
Code NapoleonVillager: gathering Tree rate +10%, gathering Hunted Animals rate +10%, gathering Fishing Hole rate +10%, gathering Herded Animals rate +10%, gathering Mill rate +10%, gathering Estate rate +10%, gathering Mine rate +10%, gathering Mountain Monastery rate +10%, gathering Berry Bush rate +10%, gathering Farm rate +10%, gathering Cherry Orchard rate +10%, gathering Blueberry Bush rate +10%
Collective EconomyVillager: gathering Rice Paddy rate +50%, gathering Field rate +50%, gathering Hacienda rate +50%, gathering Mine rate +50%, gathering Estate rate +50%, gathering Mountain Monastery rate +50%
Crop RotationVillager: gathering Field rate +10%

…and 224 more that change every Villager.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).