Native settlement · AoE3: DE 100.19.18309
Tengri
The Tengri are a native settlement in AoE3: Definitive Edition 100.19.18309: a Trading Post on their site brings Tatar Archer and Tengri Wolf and 5 improvements (Wind Horses, Kumis, Shaman Drums, Tengri Discipline Training and Tengri Honor Training). 11 random maps can place them, among them Black Sea, Caspian Sea, Central Asia and Manchuria.
This section as JSON: /raw/natives.json
Quick answers (3)
- What units do the Tengri give in AoE3?
- Tatar Archer and Tengri Wolf.
- What can you research at the Tengri Trading Post?
- Wind Horses, Kumis, Shaman Drums, Tengri Discipline Training and Tengri Honor Training.
- Which maps have the Tengri?
- Black Sea, Caspian Sea, Central Asia, Manchuria, Mongolia, Northwest Passage, Siberia, Silk Road, Unknown, Unknown - LOST and Yamal.
Units
| Unit | HP | Cost | Fights won | Beaten hardest by |
|---|---|---|---|---|
| 155 | 37% | Puma Spearman | ||
| 115 | — | — |
Fights won: share of equal-cost matchups against every regular unit it wins (base stats, Lanchester square law, as on /counters).
Trading Post improvements
Mounted units and pets move and attack faster.
Cavalry: speed +0.5, time between attacks (Melee (defend)) −10%, time between attacks (Melee) −10%, time between attacks (Melee (stagger)) −10%, time between attacks (Melee (cover)) −10%
Pet: speed +0.5, time between attacks (Melee (defend)) −10%, time between attacks (Melee) −10%, time between attacks (Melee (cover)) −10%
The local dairy farmer provides you with 1 Semi-fattened Yak for every 3 minutes of game length, up to 30 minutes.
Ships -0.67 Yak (each holding 150 Food)
All Cavalry and Shock Troops train faster.
Cavalry: train time −10%
Light Infantry: train time −10%
Tengri warrior attack and hitpoints increased.
Tatar Archer: hit points +25%, damage +25%
Tatar Archer: damage +25%, hit points +25%
Tengri warrior attack and hitpoints increased.
Tatar Archer: hit points +35%, damage +35%
Tatar Archer: damage +35%, hit points +35%
History
This Holy Site is identical to a Native Trade Site. Allying with Natives allows a player to train special Native units, usually warriors, and also grants access to a group of improvements to that tribe. Native units do not cost any population spaces, but can only be built in limited numbers. Tengrism is an ancient animistic religion that was widespread in North and Central Asia. The sky god “tengri” is its main deity and was worshiped next to many natural spirits and souls. In Tengrism and related beliefs high elevations like mountain peaks are considered sacred places due to their proximity to the sky. The "ovoo" is a man-made stone heap that represents a peak and therefore acts as a shrine. The political legitimacy of rulers in Turko-Mongol societies and states was connected to Tengri and comparable to the Chinese “mandate of heaven” or European “divine right of kings”. The royal Mongol chronicle from the 13th century CE claims for instance that the ancestors of Genghis Khan are descendants of Tengri.