Infantry · Colonial Age
Qiang Pikeman
Qiang Pikeman (proto ID ypQiangPikeman) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 105 hit points, melee 7 every 1.5 s (×5 vs Cavalry, ×3.5 vs Light Infantry), 10% melee resist. It costs 60 wood and takes 24 s to train. For the same resources it loses hardest to the Jaguar Prowl Knight (edge ×1.9) and beats the Yabusame Archer hardest. 1 civilization has it.
Quick answers (5)
- What counters Qiang Pikeman in AoE3?
- For the same resources, Jaguar Prowl Knight (×1.9), Veteran Halberdier (×1.5), Desperado (×1.3) and Pistolero (×1.3) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Qiang Pikeman good against?
- For the same resources it beats Yabusame Archer (×5), Flail Elephant (×4.7), Hand Mortar (×4.6) and Mahout Lancer (×4.3) hardest.
- How much does Qiang Pikeman cost in AoE3?
- 60 wood; 24 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Qiang Pikeman?
- Chinese.
- What is the proto ID of Qiang Pikeman?
- ypQiangPikeman — the name scenario triggers, AI scripts and mods use.
Foot warrior armed with a pike. Good against cavalry and buildings.
- Population
- 1
- Line of sight
- 12
- Melee resist
- 10%
- Available from
- IIColonial
- XP when killed
- 6
- Game ID
ypQiangPikeman
In the game's words
How to use it
The Qiang Pikeman is a Chinese infantry unit that uses a pike called a qiang in battle. It does more melee and siege damage than a regular Pikeman unit, but has fewer hitpoints. Like most pikeman units, the Qiang Pikeman is extremely effective against cavalry. The Qiang Pikeman is part of the Old Han Banner Army and Ming Banner Army, and can be trained at the Chinese War Academy.
History
The qiang spear is often called the “King of Weapons” because of its ubiquitous role as one of the longest used and most reliable Chinese weapons. Its flexible wax wood shaft varied from 7 feet long (for infantry) to nearly 13 feet (for cavalry). The qiang spear was popularized during the Shang Dynasty (seventeenth century-eleventh century BCE) and was used up until the end of the Qing Dynasty (1616-1911 CE). In that time, it changed very little. The qiang spear featured a leaf-shaped blade atop a horse-hair tassel. When a spearman made a slashing motion, the tassel created a blur effect that kept the enemy from being able to effectively target and seize the weapon from its wielder. The hair tassel is said to have also served a secondary purpose, to stop the blood on the blade from flowing down onto the wooden shaft, which would leave the wood slippery or sticky and thus make it more difficult to handle.
From the game's History encyclopedia (Infantry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Melee | 7 melee | 1.5 s | — | ×5 vs Cavalry×3.5 vs Light Infantry |
| Siege | 30 siege | 3 s | — | — |
| Melee (cover) | 3.5 melee | 1.5 s | — | ×5 vs Cavalry×3.5 vs Light Infantry |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Qiang Pikeman beats
Yabusame Archeredge ×5
Flail Elephantedge ×4.7
Hand Mortaredge ×4.6
Mahout Lanceredge ×4.3
Howdahedge ×4.3
Culverinedge ×4.3
Organ Gunedge ×4.2
Zamburakedge ×3.9
Beats Qiang Pikeman
Jaguar Prowl Knightedge ×1.9
Veteran Halberdieredge ×1.5
Desperadoedge ×1.3
Pistoleroedge ×1.3
Caroleanedge ×1.3
Streletedge ×1.3
Sentineledge ×1.2
Soldadoedge ×1.2
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Home City cards that ship it
Cards and technologies that change it
…and 32 more that change every Hand Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).