AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Qiang Pikeman

Qiang Pikeman (proto ID ypQiangPikeman) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 105 hit points, melee 7 every 1.5 s (×5 vs Cavalry, ×3.5 vs Light Infantry), 10% melee resist. It costs 60 wood and takes 24 s to train. For the same resources it loses hardest to the Jaguar Prowl Knight (edge ×1.9) and beats the Yabusame Archer hardest. 1 civilization has it.

Quick answers (5)
What counters Qiang Pikeman in AoE3?
For the same resources, Jaguar Prowl Knight (×1.9), Veteran Halberdier (×1.5), Desperado (×1.3) and Pistolero (×1.3) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Qiang Pikeman good against?
For the same resources it beats Yabusame Archer (×5), Flail Elephant (×4.7), Hand Mortar (×4.6) and Mahout Lancer (×4.3) hardest.
How much does Qiang Pikeman cost in AoE3?
60 wood; 24 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Qiang Pikeman?
Chinese.
What is the proto ID of Qiang Pikeman?
ypQiangPikeman — the name scenario triggers, AI scripts and mods use.
Hit points
105
Cost
Wood60
Train time
24 s
Speed
5

Foot warrior armed with a pike. Good against cavalry and buildings.

Population
1
Line of sight
12
Melee resist
10%
Available from
IIColonial
XP when killed
6
Game ID
ypQiangPikeman

In the game's words

How to use it

The Qiang Pikeman is a Chinese infantry unit that uses a pike called a qiang in battle. It does more melee and siege damage than a regular Pikeman unit, but has fewer hitpoints. Like most pikeman units, the Qiang Pikeman is extremely effective against cavalry. The Qiang Pikeman is part of the Old Han Banner Army and Ming Banner Army, and can be trained at the Chinese War Academy.

History

The qiang spear is often called the “King of Weapons” because of its ubiquitous role as one of the longest used and most reliable Chinese weapons. Its flexible wax wood shaft varied from 7 feet long (for infantry) to nearly 13 feet (for cavalry). The qiang spear was popularized during the Shang Dynasty (seventeenth century-eleventh century BCE) and was used up until the end of the Qing Dynasty (1616-1911 CE). In that time, it changed very little. The qiang spear featured a leaf-shaped blade atop a horse-hair tassel. When a spearman made a slashing motion, the tassel created a blur effect that kept the enemy from being able to effectively target and seize the weapon from its wielder. The hair tassel is said to have also served a secondary purpose, to stop the blood on the blade from flowing down onto the wooden shaft, which would leave the wood slippery or sticky and thus make it more difficult to handle.

From the game's History encyclopedia (Infantry).

Qiang Pikeman, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee7 melee1.5 s—×5 vs Cavalry×3.5 vs Light Infantry
Siege30 siege3 s——
Melee (cover)3.5 melee1.5 s—×5 vs Cavalry×3.5 vs Light Infantry

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Qiang Pikeman beats

Beats Qiang Pikeman

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Civilizations

Chinese

Home City cards that ship it

Cards and technologies that change it

Disciplined Qiang Pikemandamage +20%, hit points +20%, range (Melee) +0.5, range (Melee (cover)) +0.5, range (Melee (defend)) +0.5
End RelationsFood cost +15%
Exalted Qiang Pikemandamage +50%, hit points +50%, range (Melee) +0.5, range (Melee (cover)) +0.5, range (Melee (defend)) +0.5
German AlliesFood cost −15%
Honored Qiang Pikemandamage +30%, hit points +30%, range (Melee) +0.5, range (Melee (cover)) +0.5, range (Melee (defend)) +0.5
Manchu Combatdamage +15%, hit points +15%
Old Dynasty Reformsdamage +50%, hit points +50%, Food cost +25%, Wood cost +25%
Archaic Infantry CombatHand Infantry: hit points +15%, damage +15%
Archaic Infantry HitpointsHand Infantry: hit points +15%
Carib Kasiri BeerHand Infantry: damage +10%
Hand Infantry / Hand Cavalry HitpointsHand Infantry: hit points +15%
Infantry BreastplateHand Infantry: hit points +10%
Mapuche TacticsHand Infantry: damage (Siege) +50%
Master LessonsHand Infantry: damage +10%
Maya Cotton ArmorHand Infantry: hit points +20%
Push of PikeHand Infantry: speed +10%, train time +10%
Somali Oryx Hide ShieldsInfantry: ranged resist +0.05; Hand Infantry: Wood cost −10%, Food cost −10%, Coin cost −10%
TEAM Hand Infantry AttackHand Infantry: damage +15%
Zapotec Cult of the DeadHand Infantry: damage +20%
Kraton GuardsPikeman: damage +20%, hit points +20%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Cree TanningInfantry: hit points +5%

…and 32 more that change every Hand Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).