AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Colonial Age

Akan Ankobia

Akan Ankobia (proto ID deNatAkanMusketeer) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 170 hit points, ranged 19 every 3 s at range 12; melee 10 every 1.5 s (×3 vs Cavalry, ×2.2 vs Light Infantry), 20% melee resist. It costs 75 food, 40 coin and takes 30 s to train at the Native Embassy and Trading Post. 1 civilization has it.

Quick answers (3)
How much does Akan Ankobia cost in AoE3?
75 food, 40 coin; 30 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Akan Ankobia?
Hausa.
What is the proto ID of Akan Ankobia?
deNatAkanMusketeer — the name scenario triggers, AI scripts and mods use.
Hit points
170
Cost
Food75Coin40
Train time
30 s
Speed
4

Akan warrior firing a powerful old musket.

Population
0
Line of sight
18
Melee resist
20%
Build limit
12
Available from
IIColonial
XP when killed
12
Game ID
deNatAkanMusketeer

In the game's words

How to use it

The Ankobia is a powerful Akan light infantry unit who wields a musket. Ankobia have higher base damage than Skirmishers, but no additional bonus damage against heavy infantry.

History

The ankobia were a company of asafo musketmen who resided in the Ashanti capital as royal guards and police. The Ashanti were among the first in the region to form a proficient dedicated musketeer corps, and – wisely – tended to fire their muskets from the hip, a tactic that precluded extensive damage from firearm malfunctions common at the time.

From the game's History encyclopedia (Native Warriors).

Akan Ankobia, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Rangedarea 119 ranged3 s12—
Melee10 melee1.5 s—×3 vs Cavalry×2.2 vs Light Infantry
Siege16 siege3 s6—

Trained at

Civilizations

Hausa

Cards and technologies that change it

Akan Warrior Societieshit points +25%, damage +25%
Champion Akanhit points +35%, damage +35%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Cree TanningInfantry: hit points +5%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Navajo WeavingInfantry: hit points +5%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Somali Oryx Hide ShieldsInfantry: ranged resist +0.05
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%
YogaInfantry: damage +5%
ZamindarsInfantry: train time −20%
Peninsular GuerrillasRanged Infantry: damage +20%; Musketeer: damage −10%
Plan of TuxtepecMusketeer: range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Ranged) +1, line of sight +1, range (Mortar) +1, minimum range (Mortar) +1
Second GuaranteeMusketeer: hit points +15%, damage +15%, train time +30%
TEAM Grenadier GuardsMusketeer: hit points +15%

…and 66 more that change every Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).